Difference between revisions of "Doivarken"

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* '''Mind Sight''' – Even though they lack eyes, doivarken can "see" using a form of mental echolocation, even in complete darkness. Spells designed to fool the eyes are still able to fool a doivarken.
 
* '''Mind Sight''' – Even though they lack eyes, doivarken can "see" using a form of mental echolocation, even in complete darkness. Spells designed to fool the eyes are still able to fool a doivarken.
 
* '''Brain Games''' – Powerful magic that affects the mind is a knack all doivarken seem to have. +1 to all [[:Category:Compulsory-essence Spells|Compulsory]] and [[:Category:Perceptive-essence Spells|Perceptive]] Casting Rolls.
 
* '''Brain Games''' – Powerful magic that affects the mind is a knack all doivarken seem to have. +1 to all [[:Category:Compulsory-essence Spells|Compulsory]] and [[:Category:Perceptive-essence Spells|Perceptive]] Casting Rolls.
* '''Ravenous''' – If a doivarken feasts upon a living creature, it consumes its very life force. It can drain 5 HP per round from a helpless target until the creature dies, adding them to its own HP. The doivarken can never hold more than its maximum HP.
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* '''Ravenous''' – If a doivarken feasts upon a living creature, it consumes its very life force. It can drain 5 HP per round from a helpless target until the creature dies, adding them to its own HP. By consuming flesh in this manner, the doivarken can even ''exceed'' its normal HP maximum, and hang onto the extra life force for up to one day.
 
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Revision as of 22:26, 27 January 2017

Children's bedtime stories tell many things of the merciless Doivarken (singular: doivarken, adjectival: doivarki). That they are a vile, ghastly, and bloodthirsty race who prey on sentient life. That they were a nightmare of Morrak's, brought to life from the realm of madness. That they abduct lost children and devour them in their underground lairs. That they wordlessly speak insanities to your mind. All of these things are true.

Physiology

The doivarken are unsettling to behold.

Appearance

Personality

Habitat

Society

Language

Relations

Occupations

Motivations

Max Caps


Powers

  • Telepathy – The doivarken speak without words. They can communicate directly to another intelligent creature's mind at will. Overcoming the language barrier is a different problem, and Doivarkish speech sounds maddening. Because of this, when a sentient creature is nearby, a doivarken can pinpoint its location (even when obscured by illusion) with a Clairvoyance check at a DL of 10 + 1 for every 5 feet of distance.
  • Mind Sight – Even though they lack eyes, doivarken can "see" using a form of mental echolocation, even in complete darkness. Spells designed to fool the eyes are still able to fool a doivarken.
  • Brain Games – Powerful magic that affects the mind is a knack all doivarken seem to have. +1 to all Compulsory and Perceptive Casting Rolls.
  • Ravenous – If a doivarken feasts upon a living creature, it consumes its very life force. It can drain 5 HP per round from a helpless target until the creature dies, adding them to its own HP. By consuming flesh in this manner, the doivarken can even exceed its normal HP maximum, and hang onto the extra life force for up to one day.