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  • ...tion could be caused by any number of factors, so this section will list a condition’s effects but not necessarily its causes or means of removal.
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  • 323 bytes (56 words) - 00:58, 11 April 2012

Page text matches

  • ...to remain stationary. An unconscious creature also gains the ''wide-eyed'' condition. <noinclude>[[Category:Conditions]]</noinclude>
    313 bytes (45 words) - 16:27, 4 July 2020
  • <noinclude>[[Category:Conditions]]</noinclude>
    161 bytes (22 words) - 19:49, 17 August 2019
  • ...n. A creature with the mindless condition also gains the ''[[unfeeling]]'' condition. <noinclude>[[Category:Conditions]]</noinclude>
    467 bytes (65 words) - 20:36, 24 December 2019
  • ...re. There is no limit to the number of effects imposing the ''controlled'' condition that can be present on a creature simultaneously — each one cancel <noinclude>[[Category:Conditions]]</noinclude>
    412 bytes (65 words) - 21:31, 4 July 2020
  • ...cks (meaning they are immune to the ''[[distracted]]'' and ''[[rattled]]'' conditions). [[Category:Conditions]]
    363 bytes (50 words) - 20:45, 24 December 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    157 bytes (21 words) - 21:44, 4 July 2020
  • <noinclude>[[Category:Conditions]]</noinclude>
    190 bytes (29 words) - 13:15, 22 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    221 bytes (30 words) - 13:03, 6 September 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    162 bytes (21 words) - 19:59, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
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  • <noinclude>[[Category:Conditions]]</noinclude>
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  • ...also immune to the ''[[grabbed]]'', ''[[immobilized]]'', and ''[[prone]]'' conditions. A formless spellcaster cannot perform gestures and cannot recite incan [[Category:Conditions]]
    502 bytes (68 words) - 19:39, 14 March 2022
  • ...tion could be caused by any number of factors, so this section will list a condition’s effects but not necessarily its causes or means of removal.
    1 KB (105 words) - 13:21, 20 October 2020
  • <noinclude>[[Category:Conditions]]</noinclude>
    230 bytes (38 words) - 19:48, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
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  • <noinclude>[[Category:Conditions]]</noinclude>
    217 bytes (27 words) - 19:46, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    229 bytes (31 words) - 19:42, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    230 bytes (34 words) - 19:48, 17 August 2019
  • ...istracted]]'', or ''[[rattled]]'' [[condition]], regardless of whether the condition was imposed by a skill check, a [[Casting Roll]], or a [[Focus Roll]]. This spirit art cannot remove the ''confused'' condition if imposed by a fault purchased by the affected creature.
    1,003 bytes (153 words) - 02:12, 18 January 2021
  • <noinclude>[[Category:Conditions]]</noinclude>
    206 bytes (26 words) - 20:05, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    318 bytes (47 words) - 13:01, 6 September 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    224 bytes (31 words) - 19:39, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    211 bytes (29 words) - 16:25, 4 July 2020
  • ...n only affect ''bestial'' creatures, and any target with the ''unfeeling'' condition won't be threatened by your [[Intimidate]] check. All of these terms are
    812 bytes (136 words) - 13:44, 12 January 2021
  • <noinclude>[[Category:Conditions]]</noinclude>
    223 bytes (34 words) - 20:06, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
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  • <noinclude>[[Category:Conditions]]</noinclude>
    259 bytes (45 words) - 19:44, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    317 bytes (45 words) - 00:19, 6 May 2020
  • ...', ''[[deafened]]'', or ''[[muted]]'' condition, regardless of whether the condition was imposed by natural causes, a magic spell, or a spirit art. Cure can This spirit art cannot remove the ''blinded'', ''deafened'', or ''muted'' condition imposed by a fault purchased by the affected creature.
    945 bytes (147 words) - 15:26, 8 March 2021
  • ...vailable). If you are deprived of your assistance, you gain the ''prone'' condition and must be carried by an ally to move.
    743 bytes (114 words) - 02:39, 14 February 2021
  • ...me, you quickly black out and asphyxiate. You gain the ''[[suffocating]]'' condition so long as you go without air. The ''suffocating'' condition (see below) causes Stamina Drain (DL 15; +1 every round; lethal). The la
    1 KB (174 words) - 18:10, 14 March 2022
  • <noinclude>[[Category:Conditions]]</noinclude>
    319 bytes (43 words) - 19:47, 17 August 2019
  • ...ll and take no damage, you land on your feet (and don't gain the ''prone'' condition).
    312 bytes (46 words) - 13:18, 30 July 2019
  • ...order to save his ugly hide. This spell allows a mage to specify trigger conditions that result in his or her instant departure to a familiar location. As ...ctivate at inopportune moments. This Intensity takes two rounds after the conditions have happened to enact. For instance, Sir Bedevere states that wheneve
    2 KB (295 words) - 23:29, 4 September 2011
  • ...[condition]]. If the targeted creature fails its save, it gains the chosen condition. The effects are permanent, but can be removed by the [[Cure]] or [[Real
    722 bytes (112 words) - 02:48, 18 January 2021
  • ...peration of the spell, anyone who touches the object activates the spell unconditionally. |level2=The mage can choose one limiting condition for the activation of the spell (for instance, the creature touching the
    1 KB (188 words) - 02:29, 15 June 2017
  • ...ne but the lure as long as they can see it. Creatures with the ''blinded'' condition are immune to the effects of this spell.
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  • ...the target gains immunity to the ''[[dehydrated]]'' and ''[[starving]]'' [[condition]]s.
    743 bytes (110 words) - 21:40, 20 February 2021
  • <noinclude>[[Category:Conditions]]</noinclude>
    398 bytes (59 words) - 19:45, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    333 bytes (47 words) - 19:40, 17 August 2019
  • The ''dehydrated'' condition (see below) causes Stamina Drain (DL 20; +1 every 12 hours; lethal). Whe The ''starving'' condition (see below) causes Stamina Drain (DL 10; +1 every day; lethal). Without
    1 KB (239 words) - 18:13, 14 March 2022
  • |level1=The spell allows in any creature that meets a specific condition (for instance, the creature must know a password, or this clubhouse is b |level2=The spell allows in any creature that meets two conditions (for instance, the creature must know a password and have in their poss
    2 KB (273 words) - 17:49, 20 February 2014
  • ...y, when carrying a willing creature, you don't gain the ''[[hampered]]'' [[condition]].
    390 bytes (54 words) - 02:38, 14 February 2021
  • The ''exposed'' condition (see below) causes Stamina Drain (DL 15; +1 every hour; lethal). Without ...and heat up or cool down your body (as required), you lose the ''exposed'' condition and can remove a single Death Mark. If your experiments with temperature
    1,013 bytes (159 words) - 18:11, 14 March 2022
  • ...e damage than the Ginger Ivy Oil. The character gains the ''suffocating'' condition as a side effect for the duration of the poison (Level One, Imbibed, DL ...racter poisoned with Hag's Blood gains the ''distracted'' and ''confused'' conditions (Level Three, Imbibed, DL 16, 10 rounds).
    2 KB (281 words) - 12:58, 20 October 2020
  • ...you have gained the the ''immobilized'' condition, or the ''unconscious'' condition, you automatically fail Evasion Rolls. You also automatically fail the E
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  • ...You may attempt to Taunt any creature that hasn't gained the ''unfeeling'' condition. ...comments hit their mark, and they're ''pissed''. They gain the ''rattled'' condition. A single opponent can only be intimidated in this manner once per encou
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  • ...ove down all five stages gain the ''[[unconscious]]'' condition (see the ''Conditions'' section below).
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  • ...n to flake like rust. The character gains the ''hampered'' condition (see Conditions, below) and has a hard time walking faster than a shuffle due to pain i ...acter is wracked by terrible pain. She gains the paralyzed condition (see Conditions, below). The body begins to seep blood out of the pores and orifices (2
    2 KB (289 words) - 12:57, 20 October 2020
  • ...anity]]. Post-Traumatic Stress Disorder is a typical early result of this condition, though it is certainly not restricted to those struggling with this Fau
    452 bytes (65 words) - 21:22, 2 April 2015
  • Immune to the following conditions: ''dehydrated'', ''exposed'', ''paralyzed'', ''starving'', ''suffocatin ...eable. If the fabrication has an Intellect of 1, it gains the ''mindless'' condition.
    3 KB (465 words) - 16:56, 3 January 2021
  • ...h of the previous enemies becomes incapacitated. In addition to dying, any condition which prevents the opponent from attacking counts as incapacitation, suc
    581 bytes (88 words) - 03:03, 10 September 2019
  • ...it to a creature. See the Life and Death chapter for information on these conditions.
    399 bytes (59 words) - 18:19, 24 February 2019
  • ...it to a creature. See the Life and Death chapter for information on these conditions.
    401 bytes (59 words) - 18:19, 24 February 2019
  • ...can tip the odds in your favor — an opponent with the ''wide-eyed'' condition who fails the Stamina check experiences the result of a Critical Failure ...the way down the Knockout Track and immediately gains the ''unconscious'' condition.
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  • ...ind to her presence. One who performs Vanish gains the ''[[invisible]]'' [[condition]]. Any equipment the spirit artist is holding or wearing when she perfor |level3=The effects remain in place unconditionally
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  • ...ainst an opponent who loses the opposed roll and gains the ''[[rattled]]'' condition as a result, the opponent takes a −4 penalty to all rolls instead of t
    598 bytes (93 words) - 20:04, 7 September 2019
  • ...y items that leave the spirit artist's possession lose the ''incorporeal'' condition and become just another object that he can't pick up.
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  • ...permanently gains the ''blind'', ''deaf'', ''mindless'', and ''unfeeling'' conditions. It uses your own statistics for skill checks, however the Size of the
    668 bytes (109 words) - 22:31, 8 December 2019
  • ...e way down the Knockout Track and immediately gain the ''[[unconscious]]'' condition. ...g until you collapse. Once you reach stage 5, you gain the ''unconscious'' condition.
    4 KB (604 words) - 23:40, 19 January 2020
  • ...o be, you can try to tough through it, but you gain the ''[[hampered]]'' [[condition]], which means you move at half speed. You can also attempt a [[Gymnasti A character who is using [[Stealth]] gains the ''hampered'' condition. You can take a −10 on the check to move at full speed.
    2 KB (304 words) - 02:38, 14 February 2021
  • Your flesh has become hardened from constant training and conditioning. The Damage Score for your Hand-to-Hand attacks increases from the n ...s of your blows ring out like a hammer against an anvil. You have further conditioned your Hand-to-Hand attacks to prove a more effective weapon during comb
    2 KB (232 words) - 19:09, 18 April 2010
  • |description=Through regular meditation, concentration, or thought, you have conditioned your mind into a better state of well-being. You reap the benefits of
    755 bytes (106 words) - 21:27, 2 April 2015
  • ...combat. Whenever you attack an opponent who has gained the ''wide-eyed'' condition, you get a +2 bonus on the [[Damage Roll]].
    704 bytes (108 words) - 13:19, 8 September 2019
  • ...ntal resolve. It can be used to focus on a difficult task amidst bothering conditions. It can also be used to subvert the attempts of those who would seek to ...k, you remain alert. If your result is lowest, you gain the ''distracted'' condition while the performance is underway. If your Mind Control check is a [[Cri
    2 KB (367 words) - 14:24, 13 January 2021
  • ...reathing. If the target fails its save, it gains the ''[[suffocating]]'' [[condition]] and begins to fight lethal [[Stamina Drain]].
    679 bytes (106 words) - 21:35, 20 February 2021
  • ...l. This spirit art is ineffective on creatures with the ''[[mindless]]'' [[condition]].
    672 bytes (100 words) - 02:53, 18 January 2021
  • ...y. Targets of this spirit art who fail the save gain the ''[[stunned]]'' [[condition]] and drop whatever they're holding in hand (e.g. weapons, treasure, hos
    685 bytes (106 words) - 02:07, 20 January 2021
  • ...ulsion, insanity, and corruption dwell. The target gains the ''unfeeling'' condition and behaves in a manner that is aloof, logical, and detached.
    712 bytes (111 words) - 23:30, 17 January 2021
  • ...ion. If the target rolls a Critical Failure, they gain the ''immobilized'' condition. The mage makes a Casting Roll, the result of which is what the target m
    2 KB (346 words) - 16:47, 20 January 2019
  • ...ter. This spirit art is ineffective on creatures with the ''[[mindless]]'' condition.
    658 bytes (101 words) - 02:51, 18 January 2021
  • ...patch of fog or a noisy marketplace) impose a −4 penalty. Extremely poor conditions (like inky darkness or a riot) impose a −8 penalty.
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  • ...rom another creature. Targets who fail the save gain the ''[[rattled]]'' [[condition]]. Targets who roll a [[Critical Failure]] turn tail and run away as fas
    702 bytes (111 words) - 02:33, 18 January 2021
  • ...[Guts]] check. If your check is higher, the creature gains the ''rattled'' condition (meaning it takes a −2 penalty on all rolls during the encounter). If ...ay attempt to Intimidate any creature that hasn't gained the ''unfeeling'' condition. Most ''bestial'' creatures that fail the check will attempt to run from
    3 KB (450 words) - 13:57, 23 December 2019
  • ...d by this spell must make a Resilience check or gain the ''[[paralyzed]]'' condition. Paralyzed creatures simply stop dead in their tracks; they don't fall t
    834 bytes (131 words) - 01:47, 20 January 2021
  • ...the earth below, takes appropriate falling damage, and gains the ''prone'' condition. If the creature's means of flight was through a magic spell or a spirit
    837 bytes (127 words) - 02:35, 18 January 2021
  • ...Very useful for tagging invisible foes, as well as improving dim lighting conditions.
    692 bytes (113 words) - 17:11, 28 June 2013
  • ...ded'' and ''deafened'' conditions for 2 rounds. On a Critical Failure, the conditions last 4 rounds. ...hours]. On a [[Critical Failure]], the creature gains the ''unconscious'' condition. A sick sack can also be imbued with an [[infectious disease]]. "Ichor?
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  • ...ame locked. A targeted creature who fails its save gains the ''paralyzed'' condition.
    811 bytes (125 words) - 01:49, 20 January 2021
  • ...the target fails its save, it immediately gains the ''[[unconscious]]'' [[condition]] and collapses under the pressure of the performer's spirit.
    866 bytes (130 words) - 14:04, 18 January 2021
  • ...istant magic into a creature, rendering it less susceptible to effects and conditions that might hamper movement. Ultimately, this spell aims to let a targe
    832 bytes (119 words) - 21:54, 19 January 2013
  • ...ounds typically last minutes to hours, and can impose any of the following conditions: ''[[blinded]]'', ''[[deafened]]'', ''[[hampered]]'', ''[[muted]]'', '' ...also do the trick. Psychoactive substances can impose any of the following conditions: ''[[confused]]'', ''[[distracted]]'', ''[[mindless]]'', ''[[rattled]]'
    3 KB (466 words) - 00:13, 23 November 2020
  • ...f the target of this spell fails its save, it gains the ''[[dehydrated]]'' condition. Water turns to dust in its mouth and it slowly withers into a desiccate
    927 bytes (153 words) - 04:02, 31 August 2019
  • ...lf. A creature under the effects of Clutch gains the ''[[immobilized]]'' [[condition]].
    951 bytes (153 words) - 21:35, 20 February 2021
  • Illness is an acute condition — it comes on suddenly and puts a strain on your body. Whether you ...ion, an illness can impose other effects on the unhealthy creature, like [[condition]]s, [[Continual Damage]], or penalties to specific skills.
    3 KB (506 words) - 18:17, 14 March 2022
  • ...autograph or a moment of "personal time." You gain the ''[[distracted]]'' condition while flanked by hordes of your fans. You may be tempted to use your mag
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  • ...If the target of this spell fails its save, it gains the ''[[starving]]'' condition. No matter how much it eats, the hunger persists. It begins to slowly wa
    920 bytes (150 words) - 04:02, 31 August 2019
  • ...cumbered and exhausted until you can take the time to rest. While in this condition you are essentially carrying the weight of your fatigue: you take a −2
    1 KB (173 words) - 00:33, 8 May 2012
  • ...r result is lowest, your anger overwhelms you and you gain the ''rattled'' condition. ...k, you remain alert. If your result is lowest, you gain the ''distracted'' condition. If you roll a [[Critical Failure]], the first attack from anyone else c
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  • ...it becomes pinned in place on a short lead and gains the ''[[grabbed]]'' [[condition]]. Aside from the [[Realign]] spirit art, no power in the universe can s
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  • ...to spend significant time with you will react poorly towards you once your condition becomes apparent. Boredom is your mortal enemy — whenever you are
    1 KB (167 words) - 15:29, 4 June 2011
  • While she meditates (and gains the ''[[unconscious]]'' [[condition]] while doing so), her aura reaches out to observe the subject and its s
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  • ...away. If the defender rolls a [[Critical Failure]], he gains the ''prone'' condition as well.
    1 KB (175 words) - 03:23, 12 March 2022
  • ...into that 5′ circle, friend). Any creature immune to the ''unconscious'' condition can't be sedated by this spell.
    928 bytes (151 words) - 15:58, 30 November 2019
  • ...e holding 4 or fewer Life Marks, but five will impose the ''[[immobile]]'' condition, and six will destroy the creatures in dramatic fashion.
    1,011 bytes (153 words) - 17:02, 14 March 2022
  • ...of the [[Casting Roll]] or [[Focus Roll]] that imposed the ''invisible'' [[condition]] originally.
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  • ...creature one or more [[Size]]s larger and also gains the ''[[hampered]]'' condition.
    1 KB (176 words) - 03:02, 14 February 2021
  • .... If the target of this spell fails its save, it gains the ''[[exposed]]'' condition. No amount of thermal blankets or ice packs can help, and the creature w
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  • ...'must'' have a physical body. Creatures who gain the ''[[incorporeal]]'' [[condition]] are immune to this spirit art.
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  • Once you start climbing, you gain the ''grabbed'' condition (in this case you're wrestling the wall). It's really hard to climb and ...agile). As long as you have a hold on them, you both gain the ''grabbed'' condition.
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  • If you gain the ''prone'' condition, it takes 2 AP to stand up. However, you can use Gymnastics to kip up fr ...their Might, you remain standing. If you fail, you gain the ''[[prone]]'' condition.
    4 KB (736 words) - 23:30, 19 January 2020
  • ...rition. When a spirit artist performs Roam, her body gains the unconscious condition. Her detached spirit becomes free to move in any direction through any o
    1 KB (188 words) - 02:18, 20 January 2021
  • ...en found in the arsenal of ''undead'' creatures with the ''incorporeal'' [[condition]].
    1 KB (193 words) - 22:25, 4 April 2022
  • ...gets receive +4 on their saves). Likewise, creatures with the ''mindless'' condition are immune to the effects unless the spell is specifically targeted to t
    1 KB (204 words) - 18:55, 14 September 2019
  • ...mpestuous rage. The Intensity at which it is cast indicates the change in conditions. During this duration any [[:category:Water Spells|Water Spells]] cast
    1 KB (185 words) - 12:40, 9 October 2018
  • ...ab is broken. If the attacker wins, the defender gains the ''immobilized'' condition. An ''immobilized'' creature cannot use its movement Speed. It automatic ...Might checks. If the attacker wins, the defender gains the ''suffocating'' condition. If the defender breaks free of the Grab before falling unconscious, the
    5 KB (759 words) - 03:25, 12 March 2022
  • ...n and has chosen the livelihood of Sailor, the GM may allow that player to conditionally apply the +3 on Search checks for navigating, Craft checks for knot
    2 KB (239 words) - 14:37, 15 May 2022
  • ...d whether the effect is lethal or tiring. For example, the ''suffocating'' condition described later in this chapter causes Stamina Drain [DL 15; +1 every ro
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  • ...nd could crumble under the pressure, granting you a brand new neurological condition, mental illness, or straight jacket.
    1 KB (229 words) - 01:10, 22 July 2019
  • ...efender's result, the defender drops to the ground and gains the ''prone'' condition. Prone creatures suffer a −4 penalty on [[Attack Roll]]s and [[Evasion
    1 KB (245 words) - 03:26, 12 March 2022
  • ...If the target's save is a [[Critical Failure]], he gains the ''[[prone]]'' condition as well.
    1 KB (237 words) - 21:38, 20 February 2021
  • ...Mark. When creatures bear five Death Marks, they gain the ''unconscious'' condition. A creature bearing six Death Marks must pay the toll to the ferryman an
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  • If the target fails its save, it gains the ''[[suffocating]]'' [[condition]] for the duration of the spell, which imposes [[Stamina Drain]] [DL 15;
    1 KB (237 words) - 19:48, 3 April 2022
  • ...od advice never hurt anyone. With this spell the mage takes existing wind conditions and softens or exaggerates their effects. The spell can be cast indoor
    1 KB (205 words) - 22:31, 2 April 2015
  • ..., ''[[deafened]]'', ''[[mindless]]'', ''[[muted]]'', and ''[[unfeeling]]'' conditions. It can sense only through touch (e.g. vibration, heat). During combat,
    2 KB (284 words) - 13:43, 16 December 2019
  • |level5=The creature gains the ''[[invisible]]'' condition while the obscuring effects temporarily subside.
    2 KB (279 words) - 22:54, 13 March 2021
  • ...she could squeeze through the spout. The mage gains the ''[[formless]]'' [[condition]] (''you'' see if a sword does anything to a puddle or a fog). While flo
    2 KB (251 words) - 20:40, 3 April 2022
  • ...can manifest bodies, but the bodies are not vulnerable to normally lethal conditions. They do not die of old age, do not fatigue from physical exertion, ar
    2 KB (304 words) - 15:28, 3 June 2017
  • * '''Tough Cookies''': Zjenithi are unaffected by desert conditions (sand, heat, lack of water). ...successful hit of the spittle also moves the defender one step down the [[Condition Track]].
    6 KB (1,032 words) - 19:29, 11 February 2012
  • ...l the way down the Knockout Track and immediately gain the ''unconscious'' condition.
    2 KB (288 words) - 14:18, 31 December 2019
  • ...w moments requires a [[Stamina]] check. You also gain the ''[[hampered]]'' condition since you can't move as fast so long as you're carrying it. You may also Any time you find yourself completely tied up, you gain the ''immobilized'' condition. The good news is that you can burst from your rope bonds with a success
    6 KB (1,051 words) - 02:40, 14 February 2021
  • ...dity check to realize you're dreaming or hallucinating. There are numerous conditions that could induce hallucinations: deep sleep, extreme stress, disease,
    2 KB (333 words) - 21:53, 21 July 2019
  • ...A creature under the effects of this spell gains the ''[[immobilized]]'' [[condition]]. The mage can interact with and move any target within the spell's ran
    2 KB (311 words) - 20:44, 3 April 2022
  • ...penalties also apply to casting spells and the use of ranged weaponry. Any conditions noted below are cumulative.
    2 KB (310 words) - 01:09, 5 April 2022
  • ...ir living bodies in the Mortal World, they are invulnerable to many of the conditions which threaten our mortal coils. ...mune to the ''dehydrated'', ''exposed'', ''starving'', and ''suffocating'' conditions. Second, wanderers do not tire from exertion since they do not require
    9 KB (1,457 words) - 20:26, 14 March 2022
  • ...down the [[Knockout Track]]. Once unconscious, they gain the ''poisoned'' condition. ''Doivarki Sun Poisoning'' is considered a Level One poison, so they su * '''Land of the Blind''' – Doivarken permanently gain the ''blinded'' [[condition]], which renders them immune to any effect that requires sight, such as
    9 KB (1,479 words) - 12:54, 29 May 2019
  • ...ooks off toward the nonexistent disturbance and gains the ''distracted'' [[condition]] for a single round. If your opponent rolls a [[Critical Failure]], the
    2 KB (417 words) - 14:11, 13 January 2021
  • * [[Spell Conditioning]]
    3 KB (258 words) - 17:00, 24 June 2018
  • ...you stand your ground. If your result is lowest, you gain the ''rattled'' condition. If your check is a [[Critical Failure]], you are compelled to surrender
    3 KB (487 words) - 14:02, 23 December 2019
  • If you gain the ''[[hampered]]'' condition, you move at half speed, which means you must divide the result of your
    3 KB (427 words) - 02:40, 14 February 2021
  • Any time you find yourself completely tied up, you gain the ''immobilized'' condition. The good news is that you can slip out of your rope bonds with a succes
    3 KB (526 words) - 16:50, 30 June 2019
  • ...Track]] as the process has exhausted your body. As is normal for impaired condition, the penalties go away once the character has rested.
    3 KB (496 words) - 00:14, 2 March 2017
  • ...Koh-ri must succeed at a DL 10 Grunt Save or move one level down on the [[Condition Track]].
    3 KB (502 words) - 12:39, 27 March 2012
  • ...your result is higher, you mesmerize them and they gain the ''distracted'' condition. If your opponent rolls a [[Critical Failure]], the first attack from an
    4 KB (633 words) - 14:30, 13 January 2021
  • ...pull, or hoist an opponent, ally, or other heavy object. Depending on the conditions, a character can lift its own weight from the ground with a DL 10, twic
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  • As long as you're sneaking, you gain the ''[[hampered]]'' condition, as you can't move at full speed while avoiding detection. If you try to
    4 KB (694 words) - 02:40, 14 February 2021
  • ...is higher, they can't help but look your way and gain the ''distracted'' [[condition]]. If your opponent rolls a [[Critical Failure]], the first attack from
    4 KB (705 words) - 14:32, 13 January 2021
  • ...] and is wide renowned for battle prowess and fortitude in various weather conditions. While headquartered in Reycha, the Corps can be hired by any nearby co
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  • As long as you're actively following tracks, you gain the ''[[hampered]]'' condition, as you can't move at full speed while analyzing the environment. If you
    4 KB (733 words) - 02:40, 14 February 2021
  • ...check in case the sound is too far away. Characters with the ''deafened'' condition or who fail the Perception check automatically fail the Translate check.
    5 KB (829 words) - 18:11, 21 December 2019
  • Relahnia's body is in peak physical condition. She inherited the exotic beauty of both parents, and she has been the
    6 KB (800 words) - 22:23, 21 January 2012
  • ...to the others as stoic, collected, and calm. Dmitry is in great physical condition, and his build hides a great strength. His hair is dark brown. He wear
    7 KB (965 words) - 18:30, 12 January 2015
  • :Based on the current conditions, you can estimate the time until sunrise or sunset, forecast the weathe
    6 KB (1,074 words) - 13:01, 30 September 2019
  • ...ngly or have gained the ''paralyzed'', ''immobilized'', or ''unconscious'' conditions. It takes several rounds to finish binding a creature. So long as you'r
    9 KB (1,463 words) - 19:31, 14 March 2022
  • ...ult terrain at their normal speed; they are immune to the ''[[hampered]]'' condition if caused by terrain.
    9 KB (1,395 words) - 02:41, 14 February 2021