Difference between revisions of "Kulgeris"

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The '''kulgeris''' (singular: ''kulgeri'', adjectival ''kulgeric'') are a brutish race of reptilian humanoids.
 
The '''kulgeris''' (singular: ''kulgeri'', adjectival ''kulgeric'') are a brutish race of reptilian humanoids.
  
{{section|Physiology|}}
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Kulgeris are ectothermic; they regulate their body temperature via environmental means.
  
 
{{section|Appearance|}}
 
{{section|Appearance|}}
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{{section|Motivations|}}
 
{{section|Motivations|}}
  
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* [[Muscle]] 12
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* [[Endurance]] 12
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* [[Psyche]] 8
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* [[Courage]] 8
  
{{section|Powers|
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* '''Cold Blood''': A kulgeri's ectothermy grants the ability to operate in extreme temperatures. They can resist hypothermia and hyperthermia much easier than weak, soft-skinned races. They receive a +8 to [[Vitality]] checks dealing with hot or cold temperature. The downside is that kulgeris suffer reduced speed, taking −2 to Dodge, Gymnastics, and Thievery in such temperatures, but stave off that pesky [[Knockout]].
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* '''With Teeth''': Kulgeris have sharp, pointy chompers. A bite attack causes 2 Harm, takes 3AP, and uses the Hand-to-hand skill.
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* '''Germ Warfare''': Kulgeris harbor extremely virulent bacteria in their mouths and digestive tract. This infers two benefits. First, kulgeris receive +4 to [[Vitality]] to resist bacterial infection. Second, in addition to the obvious primary damage from a kulgeri bite, bite wounds left properly untreated will become horribly infected. Victims could face gangrene, amputation, and even death (kulgeris themselves are immune to bacterial infection from a kulgeri bite).
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* '''Tip the Scales''': The hide of a kulgeri sports tough scales, granting an innate +2 armor score. This applies whether the character is wearing armor or not.
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* '''Stalker''': Kulgeric cold blood allows them to all but halt their metabolism. This grants a +2 to [[Stealth]] when hiding or sneaking.
  
 
<noinclude>{{Races Navigation}}
 
<noinclude>{{Races Navigation}}

Revision as of 18:00, 27 April 2014

The kulgeris (singular: kulgeri, adjectival kulgeric) are a brutish race of reptilian humanoids.

Physiology

Kulgeris are ectothermic; they regulate their body temperature via environmental means.

Appearance

Personality

Habitat

Society

Language

Relations

Occupations

Motivations

Max Caps

Powers

  • Cold Blood: A kulgeri's ectothermy grants the ability to operate in extreme temperatures. They can resist hypothermia and hyperthermia much easier than weak, soft-skinned races. They receive a +8 to Vitality checks dealing with hot or cold temperature. The downside is that kulgeris suffer reduced speed, taking −2 to Dodge, Gymnastics, and Thievery in such temperatures, but stave off that pesky Knockout.
  • With Teeth: Kulgeris have sharp, pointy chompers. A bite attack causes 2 Harm, takes 3AP, and uses the Hand-to-hand skill.
  • Germ Warfare: Kulgeris harbor extremely virulent bacteria in their mouths and digestive tract. This infers two benefits. First, kulgeris receive +4 to Vitality to resist bacterial infection. Second, in addition to the obvious primary damage from a kulgeri bite, bite wounds left properly untreated will become horribly infected. Victims could face gangrene, amputation, and even death (kulgeris themselves are immune to bacterial infection from a kulgeri bite).
  • Tip the Scales: The hide of a kulgeri sports tough scales, granting an innate +2 armor score. This applies whether the character is wearing armor or not.
  • Stalker: Kulgeric cold blood allows them to all but halt their metabolism. This grants a +2 to Stealth when hiding or sneaking.