Trowls

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Hulking, horned mountain-dwellers who roam the hills of the world.

Appearance

Trowls seem so old and rigid, they look carved from solid rock. In stature they are huge. Long braided hair or thick manes fall from their stony faces and horns sprout from their temples. Their hands possess only four fingers. Their large mouths sport large teeth that can portrude in an underbite.

Their eyes can be the color of coal, or as bright as diamonds. Their bodies are covered in ancient runes, carefully and painfully chiseled into their tough skin at “birth,” (see below).

Personality

The Trowls are slow to act, and slow to anger, but when their ire is raised, they become truly horrifying. When enraged, a Trowl becomes little more than an angry juggernaut bent on destroying enemies. When they are calm, Trowls carry centuries of knowledge, even if they have a hard time recalling it or getting it into words.

Habitat

Trowls live in the mountains, hills and caves, where they can most easily find the precious stone they craft from. For the promotion of their race, they cannot leave the rock for long. They prefer, quiet, dark places of surety and security. They look unfavorably on things built of unsound materials. As such, they are found in Stone Falls, Spire, Bosemya, Kadwal, Tenebra, and around the abandoned city of Greygate.

Society

Trowls start life off as pure rock. When a new member of the clan is desired or needed, an existing Trowl will work at a single piece of stone for days, months, or years, until they are satisfied or until need declares the task finished. After a new Trowl clan member has been sculpted, the elders place the animating runes on the Trowl and it becomes flesh and blood inside, with organs and all. Trowl skin starts off soft and clay-like and hardens over time to become stony and tough. So in this way, new Trowls are created, not birthed. Some Trowl societies are ruled by the Stone Princes, whom the Trowls admire. Some say the Trowls created the Stone Princes, ages ago, but have forgotten the secrets of their creation.

Adventures

Trowls will often leave the clan in search of inspiration for a new creation, more exotic tools with which to work the stone, in search of a lost or stolen item of value, or in search of a new material to craft from. A typical adventure for a Trowl might be to find a meteorite which contains a rare ore which the Trowl seeks to use in the creation of a new member of his clan, or to track down and kill a vandal who desecrated a very important sculpture: his life's work.

Max Caps

Powers

  • Gore: A Trowl's horns may be used to gore opponents. Treat this as a hand-to-hand attack with a Hurt score of 5.
  • Horned Charge: At the end of a charge, if a Trowl makes a hand-to-hand gore attack, the bonus to damage from charging is increased from +2 to +4.
  • Howl: A Trowl may spend 4 AP to perform a Trowl-howl. This is a sonic attack which shakes the ground within a 20 ft. radius. Anyone caught in this radius must make an Agility + Gymnastics check opposed against the Trowl's Presence + Perform or be thrown to the ground, prone.
  • Mountain-dwellers: Since they are used to traversing the difficult terrain of the hills and mountains, Trowls receive a racial bonus of +2 to Climb.