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Revision as of 14:23, 22 August 2011

Long ago, the Dark Elves were created by Deniss as a dark mockery of the Elves which Alrayna made. They are said to have been cast from her blood. Their shadowy heritage usually causes them to live in darkness and revel in others' misery.

Physiology

Dark Elves appear much like the Elves, but with mocha to violet skin, and with white to taupe hair. Their eyes come in shades of purple and brown. Their body type is in keeping with an Elvish frame, being both sinewy and slim. Dark Elves begin maturing around age 50 and are considered adults by age 75. They live for many human lifetimes, often hundreds or sometimes thousands of years.


Appearance

Dark Elves are often found wearing blacks and grays, favoring cloaks and robes of silky materials. Adventurers and soldiers are known to favor lighter armor. Many Dark Elves wear jewelry made of dark stones like amethyst or onyx. Like the Elves, few Dark Elves wear earrings as they claim it interferes with those sensitive ears.


Personality

Dark Elves are very clever and sneaky, yet they never break promises they make in earnest (a Dark Elf must be held to a Blood Oath). Dark Elves are mostly aloof, judgmental, vengeful, and quick to anger. They possess a glib tongue and many dabble in Charms and Illusions. According to legend, Deniss created the lustful Dark Elves as a mockery of the loving Elves. In line with this, Dark Elves make excellent paramours, escorts, and courtesans.


Habitat

Since Dark Elves have no established countries, they typically live among other races, at least, among people who would tolerate their company. Many Dark Elves fill the ranks of the Blades of Morrak. Some less malevolent Dark Elves can be found in Zirien.


Society

Dark Elves are allegiant to their lords, but have no society of their own. They often take up lives as mercenaries, swords-for-hire, and prostitutes. Occasionally, Dark Elves may set up a secluded village, but keep quiet for fear of attack by Elves. Legends tell of once-great Dark Elf kingdoms, but none stand to this day.


Dark Elves rarely marry given their nature and that most have a lack of permanent residence. When they do, it is usually with another race, for it is rare to find two Dark Elves capable of deep love. Dark Elves can procreate with each other and with Men, but not with Elves. Many Dark Elven children grow up without knowing their father and some take to an early life on the streets. For Dark Elves, death is often a release and many die alone. In rare instances when Dark Elves live as a family or in groups, deaths are observed with a funeral pyre.

Relations

Benevolent Dark Elves make great traveling companions, and can learn to make friends, but they're often misunderstood. Relationships with Elves are usually out of the question, but in some circumstances friendships and even love have come to take root between an Elf and a Dark Elf. Dark Elves can get along well with Men, who are usually either themselves corrupt or easily made indifferent. Dwarves are suspicious of Dark Elves, but know and respect them for their ability to keep Blood Oaths. Halflings won't play cards with Dark Elves because they're just too darn good at Bluffing.


Motivations

Malevolent Dark Elves are fantastic assassins, sorcerers, spies, or mercenaries. Benevolent Dark Elves are good scouts, rangers, and minstrels. Motivations for a Dark Elf could include something lofty and grand (defeating an Elven army, finding ancient magic in the Castle Shyvyr) or simple (finding acceptance, locating your lost father).


Max Caps


Powers

  • Born to Shag. If the Elves were created by the goddess of love, surely the Dark Elves were created as a mockery by the goddess of lust. Resultantly, they receive a +2 to Seduce checks to entice their quarry.
  • Dark Elven Cunning. Dark Elves have powerful vision and hearing, receiving a +3 to Perception checks. Their range for these senses is twice that of a human and can see clearly even in complete darkness.
  • Hunch. Dark Elves possess a supernatural intuition about looming danger, getting a "bad feeling" when events could go sour.
  • Veil of Shadow. If you can count on anybody to win Hide and Seek, it's a Dark Elf, for they gain a +2 to Stealth checks.