Difference between revisions of "List of spells"

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(+barrier)
(elemental portation)
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* [[Cold Hearted]]
 
* [[Cold Hearted]]
 
* [[Elemental Healing]] (Cold Compress)
 
* [[Elemental Healing]] (Cold Compress)
 +
* [[Elemental Portation]] (Snowdrift)
 
* [[Elemental Weaponry]] (Firebrand)
 
* [[Elemental Weaponry]] (Firebrand)
 
* [[Encase in Ice]]
 
* [[Encase in Ice]]
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* [[Morse Cold]]
 
* [[Morse Cold]]
 
* [[Snowball]]
 
* [[Snowball]]
* [[Snowdrift]]
 
 
* [[Snow Shoes]]
 
* [[Snow Shoes]]
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
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* [[Elemental Field]] (Electric Fence)
 
* [[Elemental Field]] (Electric Fence)
 
* [[Elemental Healing]] (Shock Therapy)
 
* [[Elemental Healing]] (Shock Therapy)
 +
* [[Elemental Portation]] (Ride the Lightning)
 
* [[Elemental Weaponry]] (Lightning Brand)
 
* [[Elemental Weaponry]] (Lightning Brand)
 
* [[Lightning Bolt]]
 
* [[Lightning Bolt]]
 
* [[Live Wire]]
 
* [[Live Wire]]
 
* [[Rubber Soul]]
 
* [[Rubber Soul]]
* [[Ride the Lightning]]
 
 
* [[Shocking Personality]]
 
* [[Shocking Personality]]
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
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* [[Elemental Field]] (Firewall)
 
* [[Elemental Field]] (Firewall)
 
* [[Elemental Healing]] (Fire Healing)
 
* [[Elemental Healing]] (Fire Healing)
 +
* [[Elemental Portation]] (Up in Smoke)
 
* [[Elemental Weaponry]] (Fire Brand)
 
* [[Elemental Weaponry]] (Fire Brand)
 
* [[Eternal Fire]]
 
* [[Eternal Fire]]
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* [[Smoke Signal]]
 
* [[Smoke Signal]]
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
* [[Up in Smoke]]
 
 
===On hold===
 
===On hold===
 
* [[Columns of Flame]] (should we delete?)
 
* [[Columns of Flame]] (should we delete?)
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* [[Ear to the Ground]]
 
* [[Ear to the Ground]]
 
* [[Elemental Healing]] (Rock Rehab)
 
* [[Elemental Healing]] (Rock Rehab)
 +
* [[Elemental Portation]] (Rock and Roll)
 
* [[Elemental Weaponry]] (Weapon of Earth)
 
* [[Elemental Weaponry]] (Weapon of Earth)
 
* [[Embrace of Gaeis]]
 
* [[Embrace of Gaeis]]
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* [[Harden/Soften Earth]]
 
* [[Harden/Soften Earth]]
 
* [[Petrify]]
 
* [[Petrify]]
* [[Rock and Roll]]
 
 
* [[Shatter]]
 
* [[Shatter]]
 
* [[Stoneswim]]
 
* [[Stoneswim]]
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* [[Elemental Field]] (Corrosive Cage)
 
* [[Elemental Field]] (Corrosive Cage)
 
* [[Elemental Healing]] (Corrosive Cure)
 
* [[Elemental Healing]] (Corrosive Cure)
 +
* [[Elemental Portation]] (Snot Rocket)
 
* [[Elemental Weaponry]] (Acid Armament)
 
* [[Elemental Weaponry]] (Acid Armament)
 
* [[Glue]]
 
* [[Glue]]
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* [[Rust/Corrode]]
 
* [[Rust/Corrode]]
 
* [[Slick Missive]]
 
* [[Slick Missive]]
* [[Snot Rocket]]
 
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
 
* [[Tentacles]]
 
* [[Tentacles]]
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* [[Elemental Field]] (Wall of Water)
 
* [[Elemental Field]] (Wall of Water)
 
* [[Elemental Healing]] (Healing Water)
 
* [[Elemental Healing]] (Healing Water)
 +
* [[Elemental Portation]] (Water Slide)
 
* [[Elemental Weaponry]] (Weapon of Water)
 
* [[Elemental Weaponry]] (Weapon of Water)
 
* [[Float]]
 
* [[Float]]
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* [[Waterball]]
 
* [[Waterball]]
 
* [[Water Walk]]
 
* [[Water Walk]]
* [[Water Slide]]
 
 
===On hold===
 
===On hold===
 
* [[Deluge]]
 
* [[Deluge]]
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==Air==
 
==Air==
* [[Airwalk]]
 
 
* [[Blast]]
 
* [[Blast]]
 
* [[Bubble]]
 
* [[Bubble]]
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* [[Elemental Field]] (Wind Wall)
 
* [[Elemental Field]] (Wind Wall)
 
* [[Elemental Healing]] (Healing Wind)
 
* [[Elemental Healing]] (Healing Wind)
 +
* [[Elemental Portation]] (Airwalk)
 
* [[Elemental Weaponry]] (Weapon of Wind)
 
* [[Elemental Weaponry]] (Weapon of Wind)
 
* [[Fly]]
 
* [[Fly]]
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* [[Dance of Steel]]
 
* [[Dance of Steel]]
 
* [[Elemental Healing]] (Acupuncture)
 
* [[Elemental Healing]] (Acupuncture)
 +
* [[Elemental Portation]] (Steelslide)
 
* [[Elemental Weaponry]] (Weaponsmith)
 
* [[Elemental Weaponry]] (Weaponsmith)
 
* [[Juggernaut]]
 
* [[Juggernaut]]
Line 286: Line 287:
 
* [[Rust]]
 
* [[Rust]]
 
* [[Steelshape]]
 
* [[Steelshape]]
* [[Steelslide]]
 
 
* [[Steelspeech]]
 
* [[Steelspeech]]
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]

Revision as of 13:26, 11 July 2011

Spells are the specific invocations of magic to carry out an effect. They consist of a verbal incantation, and one or more physical gestures. Some spells may require a physical object (which might or might not be consumed in the casting).

Any character capable of casting spells is free to learn new spells as he or she sees fit. Spells can be bought for a number of XP usually ranging from 1–5.

Spell Meta Information

Save Types

All saves include Magic Defense and the school skill rank.

Spell Targets

  • No target
  • Self
  • Creature(s)
  • Object
  • Area

Spell Distances

  • Contact (Must touch target)
  • Near - 15ft. per school rank
  • Medium - 50ft. per school rank
  • Far - 150ft. per school rank

Ice

On hold

Electricity

On hold

Fire

On hold

Earth

On hold

Slime

On hold

Verdance

Status

Ward

Manipulation

Sound

Perception

Water

On hold

Air

On hold

Metal

On hold

Ruin

Charm

Conjuring

Portation

Illusion

Dark