List of spells
From NsdWiki
Spells are the specific invocations of magic to carry out an effect. They consist of a verbal incantation, and one or more physical gestures. Some spells may require a physical object (which might or might not be consumed in the casting).
Any character capable of casting spells is free to learn new spells as he or she sees fit. Spells can be bought for a number of XP usually ranging from 1–5.
Contents
Spell Meta Information
Save Types
All saves include Magic Defense and the school skill rank.
- Spell Defense (AGI + Dodge)
- Grunt Save (Endurance + Vitality)
- Fear Save (Courage + Discern/Intimidate)
- Mind Control Save (Self-Control + Intimidate/Focus/Stealth)
- Mutation Save (Self-Control + Vitality)
- Illusion Save (Cunning + Discern)
- Madness and Curse Save (Psyche + Discern/Focus)
Spell Targets
- No target
- Self
- Creature(s)
- Object
- Area
Spell Distances
- Contact (Must touch target)
- Near - 15ft. per school rank
- Medium - 50ft. per school rank
- Far - 150ft. per school rank
Ice
- Barrier (Ice Wall)
- Cold Hearted
- Elemental Healing (Cold Compress)
- Elemental Portation (Snowdrift)
- Elemental Weaponry (Firebrand)
- Encase in Ice
- Ice Sculpt
- Morse Cold
- Snowball
- Snow Shoes
- Summon Elemental
On hold
Electricity
- Call Storm
- Control Current
- Elemental Field (Electric Fence)
- Elemental Healing (Shock Therapy)
- Elemental Portation (Ride the Lightning)
- Elemental Weaponry (Lightning Brand)
- Lightning Bolt
- Live Wire
- Rubber Soul
- Shocking Personality
- Summon Elemental
On hold
Fire
- Blackflame
- Control Fire
- Elemental Field (Firewall)
- Elemental Healing (Fire Healing)
- Elemental Portation (Up in Smoke)
- Elemental Weaponry (Fire Brand)
- Eternal Fire
- Fireball
- Flare
- Immolate
- Light
- Pixie Flame
- Rocket Boots
- Smoke Signal
- Summon Elemental
On hold
- Columns of Flame (should we delete?)
- Fire Beam (should we delete?)
- Firestorm
Earth
- Barrier (Stonewall)
- Boulderball
- Diamondback
- Dig
- Earthquake
- Ear to the Ground
- Elemental Healing (Rock Rehab)
- Elemental Portation (Rock and Roll)
- Elemental Weaponry (Weapon of Earth)
- Embrace of Gaeis
- Encase in Stone
- Harden/Soften Earth
- Petrify
- Shatter
- Stoneswim
- Summon Elemental
On hold
Slime
- Acid Ball
- Acid Blood
- Adders Kiss
- Clog
- Congeal/Liquify
- Ectoplasmic Form
- Elemental Field (Corrosive Cage)
- Elemental Healing (Corrosive Cure)
- Elemental Portation (Snot Rocket)
- Elemental Weaponry (Acid Armament)
- Glue
- Grease
- Poison
- Rust/Corrode
- Slick Missive
- Summon Elemental
- Tentacles
- Tongue Tie
On hold
Verdance
- Awaken Tree
- Bless
- Control Plants
- Enervate
- Enlarge
- Grow
- Haste
- Photosynthesis
- Root
- Roses Fury
- Safe Haven
- Treelimb
- Treestride
- Treetalk
- Youth
Status
- Bless
- Blindness/Deafness/Muteness
- Confuse
- Curse
- Haste
- Paralyze
- Petrify
- Poison
- Sicken
- Sleep
- Slow
- Remove Paralysis
- Disenchant
- Cure
Ward
- Attack Ward
- Damage Ward
- Death Ward
- Divination Ward
- Mental Ward
- Movement Ward
- Entrapment Ward
- Missile Ward
- Poison Ward
- Portation Ward
- Sound Ward
- Spell Ward
- Karma Ward
Manipulation
- Blackflame
- Body of the Elements
- Control Element
- Copycat
- Fly
- Lock
- Morph Other
- Petrify
- Rubberflesh
- Shapeshift
- Shrink/Enlarge
- Strip
- Time Stop
- Treelimb
Sound
- Alarm
- Amplify
- Banshees Wail
- Brown Note
- Cacophony
- Commanding Voice
- Deafness/Muteness
- False Sound
- Hush
- Lullaby
- Song of the Sirens
- Sonic Boom
- Sound Ward
- Thunder
Perception
- Comprehend Language
- Detect Charm
- Dis Illusion
- Enhance Senses
- Farsight
- Foresight
- Hear Thoughts
- Infrared Eyes
- Nightvision
- Prophecy
- Read Aura
- See Invisibility
- See Magic
- Them Bones
- X-Ray Vision
Water
- Babbling Brook
- Body of Water
- Call Storm
- Calm/Enrage the Sea
- Control Water
- Curse Water
- Drown
- Elemental Field (Wall of Water)
- Elemental Healing (Healing Water)
- Elemental Portation (Water Slide)
- Elemental Weaponry (Weapon of Water)
- Float
- Heat/Cool Water
- Hose
- Metamorphose Liquid
- Pool Shark
- Rain Dance
- Summon Elemental
- Thirst
- Waterball
- Water Walk
On hold
Air
- Blast
- Bubble
- Cloud Step
- Call Storm
- Control Winds
- Darkcloud
- Elemental Field (Wind Wall)
- Elemental Healing (Healing Wind)
- Elemental Portation (Airwalk)
- Elemental Weaponry (Weapon of Wind)
- Fly
- Mister Mist
- Nauseating Breeze
- Pheromones
- Run Like the Wind
- Scent
- Suffocate
- Summon Elemental
- Summon Fog
- Whispering Wind
On hold
Metal
- Alchemists Dream
- Barrier (Steel Stockade)
- Cannonball
- Curse of the Smith
- Dance of Steel
- Elemental Healing (Acupuncture)
- Elemental Portation (Steelslide)
- Elemental Weaponry (Weaponsmith)
- Juggernaut
- Lock
- Master of Magnetism
- Melt
- Pass Through Metal
- Rust
- Steelshape
- Steelspeech
- Summon Elemental
- Summon Metal Weapon/Armor
- Unbuckle
On hold
Ruin
- Nullify Magic
- Wilt
- Age
- Aura of Decay
- Ashes to Ashes
- Shatter - Ruin
- Erode Spirit
- Scar
- Rusty Caress
- Thirst
- Entropic Sphere
- Summon Void
- Slow
- Curse
- Dirt and Dust
Charm
- A House Divided
- Backlash
- Befriend
- Brainwash
- Dominate
- Enchant
- Enrage
- Enthrall
- Insanity
- Link Fates
- Marionette
- Morale
- Reverse Polarity
- Stupefy
- Sudden Death
- Suggest
Conjuring
- Circle of Defiance
- Conjure Element
- Conjure Food
- Costume/Disguise
- Create Object
- Darkness
- Ghost Armor
- Light
- Request Animal
- Simulacrum
- Store Object
- Summon Ally
- Summon Elemental - Conjuring
- Summon Weapon/Armor
- Web
Portation
- Banish
- Contingent Jump
- Elemental Portation
- Invitation Only
- Lock
- Portation Ward
- Portkey
- Quick Portal
- Teleport - Spell
- Teleport Circle
Illusion
- Figment
- Mirror Image
- Invisibility
- Disguise - Illusion
- Mislead
- Mask Aura
- Larger than Life
- Blur
- You and What Army