List of spells
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Revision as of 01:17, 22 August 2010 by Doublecompile (talk | contribs)
Spells are the specific invocations of magic to carry out an effect. They consist of a verbal incantation, and one or more physical gestures. Some spells may require a physical object (which might or might not be consumed in the casting).
Any character capable of casting spells is free to learn new spells as he or she sees fit. Spells can be bought for a number of XP usually ranging from 1–5.
Contents
Spell Meta Information
Save Types
All saves include Magic Defense and the school skill rank.
- Spell Defense (AGI + Dodge)
- Grunt Save (Endurance + Vitality)
- Fear Save (Courage + Discern/Intimidate)
- Mind Control Save (Self-Control + Intimidate/Focus/Hide)
- Mutation Save (Self-Control + Vitality)
- Illusion Save (Cunning + Discern)
- Madness and Curse Save (Psyche + Discern/Focus)
Spell Targets
- No target
- Self
- Creature(s)
- Object
- Area
Spell Distances
- Contact (Must touch target)
- Near - 15ft. per school rank
- Medium - 50ft. per school rank
- Far - 150ft. per school rank
Ice
- Body of Ice
- Carve - Ice
- Chill
- Cold Compress
- Cold Vigor
- Conjure Ice
- Encase in Ice
- Flash Freeze
- Frost Brand
- Iceberg
- Ice Sculpt
- Ice Wall
- Morse Cold
- Snowball
- Snowdrift
- Snow Shoes
- Summon Elemental
Electricity
- Ball Lightning
- Call Storm
- Control Current
- Electric Fence
- Lightning Bolt
- Lightning Brand
- Lightning Vigor
- Rubber Soul
- Ride the Lightning
- Seven Thunders
- Shock Therapy
- Shocking Personality
- Summon Elemental
Fire
- Blackflame
- Columns of Flame (should we delete?)
- Control Fire
- Eternal Fire
- Fireball
- Fire Beam (should we delete?)
- Fire Healing
- Firestorm
- Firewall
- Flare
- Heat Object
- Immolate
- Light
- Pixie Flame
- Rocket Boots
- Smoke Signal
- Summon Elemental
- Up in Smoke
Earth
- Boulderball
- Carve - Earth
- Diamondback
- Dig
- Earthquake
- Ear to the Ground
- Embrace of Gaeis
- Encase in Stone
- Harden/Soften Earth
- Meteor
- Petrify
- Shatter
- Stone Jump
- Stonefist
- Stoneswim
- Summon Elemental
- Wall of Stone
- Weapon of Earth
Slime
- Acid Ball
- Acid Blood
- Acid Rain
- Adders Kiss
- Clog
- Congeal/Liquify
- Ectoplasmic Form
- Glue
- Grease
- Poison
- Rust/Corrode
- Snot Rocket
- Summon Elemental
- Tentacles
- Tongue Tie
Verdance
- Awaken Tree
- Bless
- Control Plants
- Enervate
- Enlarge
- Grow
- Haste
- Photosynthesis
- Root
- Roses Fury
- Safe Haven
- Treelimb
- Treestride
- Treetalk
- Youth
Status
- Bless
- Blindness/Deafness/Muteness
- Confuse
- Curse
- Haste
- Paralyze
- Petrify
- Poison
- Sicken
- Sleep
- Slow
- Remove Paralysis
- Disenchant
- Cure
Ward
- Attack Ward
- Damage Ward
- Death Ward
- Divination Ward
- Mental Ward
- Movement Ward
- Entrapment Ward
- Missile Ward
- Poison Ward
- Portation Ward
- Sound Ward
- Spell Ward
- Karma Ward
Manipulation
- Blackflame
- Body of the Elements
- Control Element
- Copycat
- Disguise - Spell
- Disrobe
- Fly
- Heat/Chill Object
- Heighten/Lessen Gravity
- Invert Gravity
- Lock
- Morph Other
- Petrify
- Rubberflesh
- Shapeshift
- Shrink/Enlarge
- Time Stop
- Treelimb
Sound
- Alarm
- Amplify
- Banshees Wail
- Brown Note
- Cacophony
- Commanding Voice
- Dampen Sound
- Deafness/Muteness
- False Sound
- Lullaby
- Song of the Sirens
- Sonic Boom
- Sound Ward
- Thunder
Perception
- Comprehend Language
- Detect Charm
- Dis Illusion
- Enhance Senses
- Farsight
- Foresight
- Hear Thoughts
- Infrared Eyes
- Nightvision
- Prophecy
- Read Aura
- See Invisibility
- See Magic
- Them Bones
- X-Ray Vision
Water
- Waterball
- Control Water
- Calm/Enrage the Sea
- Summon Elemental
- Wall of Water
- Heat/Cool Water
- Water Walk
- Water Slide
- Drown
- Body of Water
- Pool Shark
- Hose
- Deluge
- Driving Rain
- Metamorphose Liquid
- Rain Dance
- Float
- Thirst
- Curse Water
- Babbling Brook
- Call Storm
Air
- Airwalk
- Air Whip
- Blast
- Bubble
- Cloud Step
- Call Storm
- Control Winds
- Darkcloud
- Fly
- Nauseating Breeze
- Pheromones
- Run Like the Wind
- Scent
- Suffocate
- Summon Elemental
- Summon Fog
- Twister
- Wind Wall
- Whispering Wind
Metal
- Steelshape
- Pass Through Metal
- Juggernaut
- Summon Elemental
- Dance of Steel
- Curse of the Smith
- Steelslide
- Full Metal Jacket
- Ricochet
- Master of Magnetism
- Cannonball
- Steelspeech
- Engrave
- Heat/Chill Metal
- Rust
- Alchemists Dream
- Melt
- Unbuckle
- Lock
- Summon Metal Weapon/Armor
Ruin
- Nullify Magic
- Wilt
- Age
- Aura of Decay
- Ashes to Ashes
- Shatter - Ruin
- Erode Spirit
- Scar
- Rusty Caress
- Thirst
- Entropic Sphere
- Summon Void
- Slow
- Curse
- Dirt and Dust
Charm
- A House Divided
- Backlash
- Befriend
- Brainwash
- Calm
- Dominate
- Enchant
- Enrage
- Enthrall
- Insanity
- Link Fates
- Marionette
- Morale
- Reverse Polarity
- Seduce - Spell
- Stupefy
- Sudden Death
- Suggest
Conjuring
- Barrier
- Circle of Defiance
- Conjure Element
- Conjure Food
- Costume/Disguise
- Create Object
- Darkness
- Ghost Armor
- Light
- Request Animal
- Simulacrum
- Store Object
- Summon Ally
- Summon Elemental - Conjuring
- Summon Weapon/Armor
- Web
Portation
- Banish
- Contingent Jump
- Elemental Portation
- Invitation Only
- Lock
- Portation Ward
- Portkey
- Quick Portal
- Teleport - Spell
- Teleport Circle
Illusion
- Figment
- Mirror Image
- Invisibility
- Disguise - Illusion
- Mislead
- Mask Aura
- Larger than Life
- Blur
- You and What Army