Difference between revisions of "List of spells"

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(+asphyxiate)
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* [[Acid Blood]]
 
* [[Acid Blood]]
 
* [[Adders Kiss]]
 
* [[Adders Kiss]]
 +
* [[Asphyxiate]] (Smother)
 
* [[Clog]]
 
* [[Clog]]
 
* [[Congeal/Liquify]]
 
* [[Congeal/Liquify]]
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==Water==
 
==Water==
 +
* [[Asphyxiate]] (Drown)
 
* [[Call Storm]]
 
* [[Call Storm]]
 
* [[Calm/Enrage the Sea]]
 
* [[Calm/Enrage the Sea]]
 
* [[Control Water]]
 
* [[Control Water]]
 
* [[Curse Water]]
 
* [[Curse Water]]
* [[Drown]]
 
 
* [[Elemental Field]] (Wall of Water)
 
* [[Elemental Field]] (Wall of Water)
 
* [[Elemental Healing]] (Healing Water)
 
* [[Elemental Healing]] (Healing Water)
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==Air==
 
==Air==
 +
* [[Asphyxiate]] (Suffocate)
 
* [[Blast]]
 
* [[Blast]]
 
* [[Bubble]]
 
* [[Bubble]]
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* [[Run Like the Wind]]
 
* [[Run Like the Wind]]
 
* [[Scent]]
 
* [[Scent]]
* [[Suffocate]]
 
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
 
* [[Summon Fog]]
 
* [[Summon Fog]]

Revision as of 16:27, 17 July 2011

Spells are the specific invocations of magic to carry out an effect. They consist of a verbal incantation, and one or more physical gestures. Some spells may require a physical object (which might or might not be consumed in the casting).

Any character capable of casting spells is free to learn new spells as he or she sees fit. Spells can be bought for a number of XP usually ranging from 1–5.

Spell Meta Information

Save Types

All saves include Magic Defense and the school skill rank.

Spell Targets

  • No target
  • Self
  • Creature(s)
  • Object
  • Area

Spell Distances

  • Contact (Must touch target)
  • Near - 15ft. per school rank
  • Medium - 50ft. per school rank
  • Far - 150ft. per school rank

Ice

On hold

Electricity

On hold

Fire

On hold

Earth

On hold

Slime

On hold

Light

Verdance

Status

Ward

Manipulation

Sound

Perception

Water

On hold

Air

On hold

Metal

On hold

Ruin

Charm

Conjuring

Portation

Illusion

Dark