Difference between revisions of "List of spells"

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(Stay Put)
(rust, rust/corrode, curse of the smith, rusty caress → decay)
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* [[Clog]]
 
* [[Clog]]
 
* [[Congeal/Liquify]]
 
* [[Congeal/Liquify]]
 +
* [[Decay]]
 
* [[Elemental Blast]] (Acid Ball)
 
* [[Elemental Blast]] (Acid Ball)
 
* [[Elemental Field]] (Corrosive Cage)
 
* [[Elemental Field]] (Corrosive Cage)
Line 106: Line 107:
 
* [[Grease]]
 
* [[Grease]]
 
* [[Poison]]
 
* [[Poison]]
* [[Rust/Corrode]]
 
 
* [[Stay Put]] (Glue)
 
* [[Stay Put]] (Glue)
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
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* [[Alchemists Dream]]
 
* [[Alchemists Dream]]
 
* [[Barrier]] (Steel Stockade)
 
* [[Barrier]] (Steel Stockade)
* [[Curse of the Smith]]
 
 
* [[Dance of Steel]]
 
* [[Dance of Steel]]
 +
* [[Decay]]
 
* [[Elemental Blast]] (Cannonball)
 
* [[Elemental Blast]] (Cannonball)
 
* [[Elemental Healing]] (Acupuncture)
 
* [[Elemental Healing]] (Acupuncture)
Line 288: Line 288:
 
* [[Melt]]
 
* [[Melt]]
 
* [[Pass Through Metal]]
 
* [[Pass Through Metal]]
* [[Rust]]
 
 
* [[Stay Put]] (Shackles)
 
* [[Stay Put]] (Shackles)
 
* [[Steelshape]]
 
* [[Steelshape]]
Line 302: Line 301:
 
* [[Aura of Decay]]
 
* [[Aura of Decay]]
 
* [[Ashes to Ashes]]
 
* [[Ashes to Ashes]]
 +
* [[Decay]]
 
* [[Shatter - Ruin]]
 
* [[Shatter - Ruin]]
 
* [[Erode Spirit]]
 
* [[Erode Spirit]]
 
* [[Scar]]
 
* [[Scar]]
* [[Rusty Caress]]
 
 
* [[Thirst]]
 
* [[Thirst]]
 
* [[Entropic Sphere]]
 
* [[Entropic Sphere]]

Revision as of 17:27, 31 March 2012

Spells are the specific invocations of magic to carry out an effect. They consist of a verbal incantation, and one or more physical gestures. Some spells may require a physical object (which might or might not be consumed in the casting).

Any character capable of casting spells is free to learn new spells as he or she sees fit. Spells can be bought for a number of XP usually ranging from 1–5.

Spell Meta Information

Spell Targets

  • No target
  • Self
  • Creature(s)
  • Object
  • Area

Spell Distances

  • Contact (Must touch target)
  • Near - 15ft. per school rank
  • Medium - 50ft. per school rank
  • Far - 150ft. per school rank

Ice

On hold

Electricity

Fire

On hold

Earth

On hold

Slime

Light

Verdance

Status

Ward

Manipulation

Sound

Perception

Water

On hold

Air

On hold

Metal

On hold

Ruin

Charm

Portation

Illusion

Dark