Difference between revisions of "Immortal Legacy"
m |
(A little bit of clean up) |
||
Line 1: | Line 1: | ||
+ | [[image:BurningDestiny.png|thumb|Burning Destiny logo]] | ||
+ | |||
+ | '''Immortal Legacy''' is a campaign setting for the [[Elysium]] role playing game. It was originally fathered by [[user:doublecompile|Jonathan Hawk]]. | ||
+ | |||
{{cquote| | {{cquote| | ||
Just on the border of your waking mind, there lies another time where darkness and light are one. | Just on the border of your waking mind, there lies another time where darkness and light are one. | ||
Line 5: | Line 9: | ||
I have a message from another time.|||Electric Light Orchestra}} | I have a message from another time.|||Electric Light Orchestra}} | ||
− | |||
− | |||
− | |||
− | + | This campaign setting is located in a world called ''[[Halestia]]''. | |
==Calendar== | ==Calendar== | ||
− | It takes 365 days for the world of Halestia to revolve around its nearest star Asv. The calendar consists of 10 months, each containing 35 days. Every month contains 5 weeks of 7 days. Seasons last for two months, after which, a festival is observed lasting 3 days. | + | It takes 365 days for the world of Halestia to revolve around its nearest star [[Asv]]. The calendar consists of 10 months, each containing 35 days. Every month contains 5 weeks of 7 days. Seasons last for two months, after which, a festival is observed lasting 3 days. |
Thus, the days of the year fall into 5 seasons separated by festivals. | Thus, the days of the year fall into 5 seasons separated by festivals. | ||
− | * Winter ( | + | * Winter (1–70) |
− | * Thaw ( | + | * [[Thaw Festival]] (71–73) |
− | * Spring ( | + | * Spring (74–143) |
− | * Maying ( | + | * [[Maying Festival]] (144–146) |
− | * Low Summer ( | + | * Low Summer (147–216) |
− | * Midsummer ( | + | * [[Midsummer Festival]] (217–219) |
− | * High Summer ( | + | * High Summer (220–289) |
− | * Harvest ( | + | * [[Harvest Festival]] (290–292) |
− | * Autumn ( | + | * Autumn (293–362) |
− | * Feast ( | + | * [[Feast Festival]] (363–365) |
− | == | + | == Immortals == |
===Good=== | ===Good=== | ||
− | * [[Alnarya]] – | + | * [[Alnarya]] – {{spell badge|verdance|inline=1|size=16}} ♀ Healing, Art, Music, Love, Beauty (Weapon: bow. Animal: unicorn) |
− | * [[Krendar]] – | + | * [[Krendar]] – {{spell badge|earth|inline=1|size=16}} ♂ Strength, Combat, Virtue, Justice, Protection (Weapon: longsword. Animal: eagle) |
− | * [[Loelir]] – | + | * [[Loelir]] – {{spell badge|light|inline=1|size=16}} ♀ Light, Life, Peace, Serenity, Order (Weapon: hand. Animal: dove) |
− | * [[Bendash]] – | + | * [[Bendash]] – {{spell badge|electricity|inline=1|size=16}} ♂ Good Dragons, Loyalty (Weapon: glaive. Animal: lion) |
===Indifferent=== | ===Indifferent=== | ||
− | * [[Vecia]] – | + | * [[Vecia]] – {{spell badge|air|inline=1|size=16}} ♀ Destiny, Fate, Time (Weapon: chakram. Animal: spider) |
− | * [[Inashayle]] – | + | * [[Inashayle]] – {{spell badge|water|inline=1|size=16}} ♀ Nature, Growth and Decay (Weapon: staff. Animal: stag) |
− | * [[Ruidrin]] – | + | * [[Ruidrin]] – {{spell badge|ice|inline=1|size=16}} ♂ Magic, Knowledge, Logic (Weapon: staff. Animal: elephant) |
− | * [[Zif]] – | + | * [[Zif]] – {{spell badge|metal|inline=1|size=16}} ♂ Neutral, Jokes, Thieves, Celebrations, Luck (Weapon: rapier. Animal: rabbit) |
===Evil=== | ===Evil=== | ||
− | * [[Deniss]] – | + | * [[Deniss]] – {{spell badge|fire|inline=1|size=16}} ♀ Evil Dragons, Lust, Betrayal (Weapon: whip. Animal: snake) |
− | * [[Traldiv]] – | + | * [[Traldiv]] – {{spell badge|slime|inline=1|size=16}} ♀ Secrets, Deception (Weapon: dagger. Animal: bat/cat) |
− | * [[Selragh]] – | + | * [[Selragh]] – {{spell badge|dark|inline=1|size=16}} ♂ Darkness, Death, Undead, Conflict (Weapon: scythe. Animal: owl) |
− | * [[Morrak]] – | + | * [[Morrak]] – {{spell badge|ruin|inline=1|size=16}} ♂ Pain, Cruelty, Madness (Weapon: bastard Sword. Animal: goat) |
==Races== | ==Races== | ||
− | * [[:Category:Races of | + | * [[:Category:Races of Immortal Legacy|Races of Immortal Legacy]] |
==Countries and Regions== | ==Countries and Regions== | ||
− | * [[Ardeste]] | + | * [[Ardeste]] – Home to Vidari |
− | * [[Britavya]] | + | * [[Britavya]] – Country renown for its science |
− | * [[Cerryn Islands]] | + | * [[Cerryn Islands]] – Tropical archipelago and trade hub |
− | * [[Daricia]] | + | * [[Daricia]] – Wild lands, home to tribal people, now occupied by [[Slendorian Army]] |
− | * [[Disdarban]] | + | * [[Disdarban]] – Evengar lands |
− | * [[Gartania]] | + | * [[Gartania]] – Home to Vidari |
− | * [[Helvaras]] | + | * [[Helvaras]] – Crossroads to several countries from the sea; trade hub |
− | * [[Irsayle]] | + | * [[Irsayle]] – Former site of [[Empire of Everliving]], industrial nation |
− | * [[Jerothden]] | + | * [[Jerothden]] – Steamy jungles |
− | * [[Lachurn]] | + | * [[Lachurn]] – Former capital of Nivorios, home of [[Radlore Canyon]] |
− | * [[Northern Veldt]] | + | * [[Northern Veldt]] – Serengeti and river deltas |
− | * [[Quensid]] | + | * [[Quensid]] – Scorched desert |
− | * [[Reycha]] | + | * [[Reycha]] – Subtropical in parts, home to many strange animals, food, and people |
− | * [[Ryodai]] | + | * [[Ryodai]] – Archipelago inhabited by honorable humans |
− | * [[Slendor]] | + | * [[Slendor]] – Hilly militaristic nation |
− | * [[Southern Veldt]] | + | * [[Southern Veldt]] – Serengeti and river deltas |
− | * [[Thoindyn]] | + | * [[Thoindyn]] – Evengar subterranean fortress |
− | + | * [[Wemther]] – Frontier lands | |
− | * [[Wemther]] | + | * [[The White Plains]] – Arctic wasteland |
− | * [[The White Plains]] | + | * [[Zirien]] – Island magocracy |
− | * [[Zirien]] | ||
==Power Groups== | ==Power Groups== | ||
Line 101: | Line 101: | ||
==See Also== | ==See Also== | ||
* [[Halestia Creation Story]] | * [[Halestia Creation Story]] | ||
− | * [[ | + | * [[Immortal Legacy Timeline]] |
* [[Burning Destiny Primer]] | * [[Burning Destiny Primer]] | ||
− | [[Category: | + | [[Category:Immortal Legacy]] |
Revision as of 00:28, 12 February 2012
Immortal Legacy is a campaign setting for the Elysium role playing game. It was originally fathered by Jonathan Hawk.
“ |
Just on the border of your waking mind, there lies another time where darkness and light are one. And as you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time. |
” |
—Electric Light Orchestra |
This campaign setting is located in a world called Halestia.
Contents
Calendar
It takes 365 days for the world of Halestia to revolve around its nearest star Asv. The calendar consists of 10 months, each containing 35 days. Every month contains 5 weeks of 7 days. Seasons last for two months, after which, a festival is observed lasting 3 days.
Thus, the days of the year fall into 5 seasons separated by festivals.
- Winter (1–70)
- Thaw Festival (71–73)
- Spring (74–143)
- Maying Festival (144–146)
- Low Summer (147–216)
- Midsummer Festival (217–219)
- High Summer (220–289)
- Harvest Festival (290–292)
- Autumn (293–362)
- Feast Festival (363–365)
Immortals
Good
- Alnarya – ♀ Healing, Art, Music, Love, Beauty (Weapon: bow. Animal: unicorn)
- Krendar – ♂ Strength, Combat, Virtue, Justice, Protection (Weapon: longsword. Animal: eagle)
- Loelir – ♀ Light, Life, Peace, Serenity, Order (Weapon: hand. Animal: dove)
- Bendash – ♂ Good Dragons, Loyalty (Weapon: glaive. Animal: lion)
Indifferent
- Vecia – ♀ Destiny, Fate, Time (Weapon: chakram. Animal: spider)
- Inashayle – ♀ Nature, Growth and Decay (Weapon: staff. Animal: stag)
- Ruidrin – ♂ Magic, Knowledge, Logic (Weapon: staff. Animal: elephant)
- Zif – ♂ Neutral, Jokes, Thieves, Celebrations, Luck (Weapon: rapier. Animal: rabbit)
Evil
- Deniss – ♀ Evil Dragons, Lust, Betrayal (Weapon: whip. Animal: snake)
- Traldiv – ♀ Secrets, Deception (Weapon: dagger. Animal: bat/cat)
- Selragh – ♂ Darkness, Death, Undead, Conflict (Weapon: scythe. Animal: owl)
- Morrak – ♂ Pain, Cruelty, Madness (Weapon: bastard Sword. Animal: goat)
Races
Countries and Regions
- Ardeste – Home to Vidari
- Britavya – Country renown for its science
- Cerryn Islands – Tropical archipelago and trade hub
- Daricia – Wild lands, home to tribal people, now occupied by Slendorian Army
- Disdarban – Evengar lands
- Gartania – Home to Vidari
- Helvaras – Crossroads to several countries from the sea; trade hub
- Irsayle – Former site of Empire of Everliving, industrial nation
- Jerothden – Steamy jungles
- Lachurn – Former capital of Nivorios, home of Radlore Canyon
- Northern Veldt – Serengeti and river deltas
- Quensid – Scorched desert
- Reycha – Subtropical in parts, home to many strange animals, food, and people
- Ryodai – Archipelago inhabited by honorable humans
- Slendor – Hilly militaristic nation
- Southern Veldt – Serengeti and river deltas
- Thoindyn – Evengar subterranean fortress
- Wemther – Frontier lands
- The White Plains – Arctic wasteland
- Zirien – Island magocracy
Power Groups
- Band of the Fox
- Blades of Morrak
- Congress Arcanum
- Defenders of the Goddess
- Dragoon Knights
- Granite Corps
- Guild of Ruin
- Merchantile Sodality
- Order of the Twilight Adepts
- Sea Devils
- Sensational Seven
- Shadow Talons
- Slendorian Army
- Songweavers
- Voices of Light
- Wilders
Ideas/Notes
- Pantheon of immortals
- Struggle of good and evil
- Rising and falling of kingdoms
- Powerful magic
- Will of mortals
Destinies, souls, blazing, vivid, unbounded, radiant, unlimited