Immortal Legacy
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Immortal Legacy is a campaign setting for the Elysium role playing game. It was originally fathered by Jonathan Hawk.
“ |
Just on the border of your waking mind, there lies another time where darkness and light are one. And as you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time. |
” |
—Electric Light Orchestra |
This campaign setting is located in a world called Halestia.
Contents
Calendar
- Halestian calendar – 364 days, 12 months of 30 days, 6 days in a week, 4 solar events outside months
Immortals
Good
Name | E | G | Aspects | Attrib | Weapon | Animal |
---|---|---|---|---|---|---|
Alnarya | ♀ | Healing, Art, Music, Love, Beauty | AGI | Bows | Unicorn | |
Krendar | ♂ | Strength, Virtue, Protection, Mining | MUS | Swords | Eagle | |
Loelir | ♀ | Light, Life, Peace, Order | SFC | Hand-to-hand | Dove | |
Bendash | ♂ | Justice, Courage, Loyalty, Thunderstorms | CRG | Axes | Lion |
Indifferent
Name | E | G | Aspects | Attrib | Weapon | Animal |
---|---|---|---|---|---|---|
Vecia | ♀ | Destiny, Time, Dreams, Weaving | PSY | Thrown | Spider | |
Inashayle | ♀ | Nature, Weather, Tides, Animals | END | Spears | Stag | |
Ruidrin | ♂ | Magic, Knowledge, Logic, Secrets | INT | Curved blades | Elephant | |
Zif | ♂ | Wealth, Celebrations, Luck, Exploring | CUN | Fencing swords | Rabbit |
Evil
Name | E | G | Aspects | Attrib | Weapon | Animal |
---|---|---|---|---|---|---|
Deniss | ♀ | Lust, Betrayal, Volcanoes, Smithing | CHA | Whips | Snake | |
Traldiv | ♀ | Lies, Theft, Murder, Sabotage | PSN | Daggers | Bat/cat | |
Selragh | ♂ | Darkness, Death, Disease, Undead | INS | Polearms | Owl | |
Morrak | ♂ | Nightmares, War, Pain, Madness | PRS | Bludgeons | Goat |
Races
Countries and Regions
- Ardeste – Home to Vidari
- Britavya – Country renown for its science
- Cerryn Islands – Tropical archipelago and trade hub
- Daricia – Wild lands, home to tribal people, now occupied by Slendorian Army
- Disdarban – Evengar lands
- Gartania – Home to Vidari
- Helvaras – Crossroads to several countries from the sea; trade hub
- Irsayle – Former site of Empire of Everliving, industrial nation
- Jerothden – Steamy jungles
- Lachurn – Former capital of Nivorios, home of Radlore Canyon
- Northern Veldt – Serengeti and river deltas
- Quensid – Scorched desert
- Reycha – Subtropical in parts, home to many strange animals, food, and people
- Ryodai – Archipelago inhabited by honorable humans
- Slendor – Hilly militaristic nation
- Southern Veldt – Serengeti and river deltas
- Thoindyn – Evengar subterranean fortress
- Wemther – Frontier lands
- The White Plains – Arctic wasteland
- Zirien – Island magocracy
Power Groups
- Band of the Fox
- Blades of Morrak
- Congress Arcanum
- Dragoon Knights
- Exalted Shepherds
- Granite Corps
- Guild of Ruin
- Merchantile Sodality
- Order of the Twilight Adepts
- Sea Devils
- Sensational Seven
- Shadow Talons
- Slendori Army
- Songweavers
- Voices of Life
- Wilders
Ideas/Notes
- Pantheon of immortals
- Struggle of good and evil
- Rising and falling of kingdoms
- Powerful magic
- Will of mortals
Destinies, souls, blazing, vivid, unbounded, radiant, unlimited