Difference between revisions of "List of spells"

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(Adding Shift Element)
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==Spell Meta Information==
 
==Spell Meta Information==
===Save Types===
 
All saves include [[Magic Defense]] and the school skill rank.
 
* [[Spell Defense]] ([[Agility|AGI]] + [[Dodge]])
 
* [[Grunt Save]] ([[Endurance]] + [[Vitality]])
 
* [[Fear Save]] ([[Courage]] + [[Discern]]/[[Intimidate]])
 
* [[Mind Control Save]] ([[Self-Control]] + [[Intimidate]]/[[Focus]]/[[Stealth]])
 
* [[Mutation Save]] ([[Self-Control]] + [[Vitality]])
 
* [[Illusion Save]] ([[Cunning]] + [[Discern]])
 
* [[Madness and Curse Save]] ([[Psyche]] + [[Discern]]/[[Focus]])
 
 
 
===Spell Targets===
 
===Spell Targets===
 
* No target
 
* No target
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* [[Encase in Ice]]
 
* [[Encase in Ice]]
 
* [[Hardened Body]] (Cold Hearted)
 
* [[Hardened Body]] (Cold Hearted)
* [[Ice Sculpt]]
+
* [[Shift Element]] (Snow Plow)
 
* [[Snow Shoes]]
 
* [[Snow Shoes]]
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
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==Earth==
 
==Earth==
 
* [[Barrier]] (Stonewall)
 
* [[Barrier]] (Stonewall)
* [[Dig]]
 
 
* [[Earthquake]]
 
* [[Earthquake]]
 
* [[Elemental Blast]] (Boulderball)
 
* [[Elemental Blast]] (Boulderball)
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* [[Petrify]]
 
* [[Petrify]]
 
* [[Shatter]]
 
* [[Shatter]]
 +
* [[Shift Element]] (Dig)
 
* [[Stoneswim]]
 
* [[Stoneswim]]
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
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* [[Call Storm]]
 
* [[Call Storm]]
 
* [[Calm/Enrage the Sea]]
 
* [[Calm/Enrage the Sea]]
* [[Control Water]]
 
 
* [[Curse Water]]
 
* [[Curse Water]]
 
* [[Elemental Blast]] (Waterball)
 
* [[Elemental Blast]] (Waterball)
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* [[Pool Shark]]
 
* [[Pool Shark]]
 
* [[Rain Dance]]
 
* [[Rain Dance]]
 +
* [[Shift Element]] (Floodwaters)
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
 
* [[Thirst]]
 
* [[Thirst]]

Revision as of 22:56, 16 January 2012

Spells are the specific invocations of magic to carry out an effect. They consist of a verbal incantation, and one or more physical gestures. Some spells may require a physical object (which might or might not be consumed in the casting).

Any character capable of casting spells is free to learn new spells as he or she sees fit. Spells can be bought for a number of XP usually ranging from 1–5.

Spell Meta Information

Spell Targets

  • No target
  • Self
  • Creature(s)
  • Object
  • Area

Spell Distances

  • Contact (Must touch target)
  • Near - 15ft. per school rank
  • Medium - 50ft. per school rank
  • Far - 150ft. per school rank

Ice

On hold

Electricity

Fire

On hold

Earth

On hold

Slime

Light

Verdance

Status

Ward

Manipulation

Sound

Perception

Water

On hold

Air

On hold

Metal

On hold

Ruin

Charm

Portation

Illusion

Dark