Difference between revisions of "List of spells"

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(Stay Put)
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* [[Shift Element]] (Snow Plow)
 
* [[Shift Element]] (Snow Plow)
 
* [[Snow Shoes]]
 
* [[Snow Shoes]]
 +
* [[Stay Put]] (Freeze!)
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
 
===On hold===
 
===On hold===
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* [[Shatter]]
 
* [[Shatter]]
 
* [[Shift Element]] (Dig)
 
* [[Shift Element]] (Dig)
 +
* [[Stay Put]] (Bury)
 
* [[Stoneswim]]
 
* [[Stoneswim]]
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
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* [[Elemental Weaponry]] (Acid Armament)
 
* [[Elemental Weaponry]] (Acid Armament)
 
* [[Fluid Body]] (Ectoplasmic Form)
 
* [[Fluid Body]] (Ectoplasmic Form)
* [[Glue]]
 
 
* [[Grease]]
 
* [[Grease]]
 
* [[Poison]]
 
* [[Poison]]
 
* [[Rust/Corrode]]
 
* [[Rust/Corrode]]
 +
* [[Stay Put]] (Glue)
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
 
* [[Tentacles]]
 
* [[Tentacles]]
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* [[Haste]]
 
* [[Haste]]
 
* [[Photosynthesis]]
 
* [[Photosynthesis]]
* [[Root]]
 
 
* [[Roses Fury]]
 
* [[Roses Fury]]
 
* [[Safe Haven]]
 
* [[Safe Haven]]
 +
* [[Stay Put]] (Root)
 
* [[Treelimb]]
 
* [[Treelimb]]
 
* [[Treestride]]
 
* [[Treestride]]
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* [[Pass Through Metal]]
 
* [[Pass Through Metal]]
 
* [[Rust]]
 
* [[Rust]]
 +
* [[Stay Put]] (Shackles)
 
* [[Steelshape]]
 
* [[Steelshape]]
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]

Revision as of 04:10, 30 March 2012

Spells are the specific invocations of magic to carry out an effect. They consist of a verbal incantation, and one or more physical gestures. Some spells may require a physical object (which might or might not be consumed in the casting).

Any character capable of casting spells is free to learn new spells as he or she sees fit. Spells can be bought for a number of XP usually ranging from 1–5.

Spell Meta Information

Spell Targets

  • No target
  • Self
  • Creature(s)
  • Object
  • Area

Spell Distances

  • Contact (Must touch target)
  • Near - 15ft. per school rank
  • Medium - 50ft. per school rank
  • Far - 150ft. per school rank

Ice

On hold

Electricity

Fire

On hold

Earth

On hold

Slime

Light

Verdance

Status

Ward

Manipulation

Sound

Perception

Water

On hold

Air

On hold

Metal

On hold

Ruin

Charm

Portation

Illusion

Dark