Difference between revisions of "List of spells"

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(+elemental field)
(+barrier)
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==Ice==
 
==Ice==
 +
* [[Barrier]] (Ice Wall)
 
* [[Cold Hearted]]
 
* [[Cold Hearted]]
 
* [[Elemental Healing]] (Cold Compress)
 
* [[Elemental Healing]] (Cold Compress)
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* [[Encase in Ice]]
 
* [[Encase in Ice]]
 
* [[Ice Sculpt]]
 
* [[Ice Sculpt]]
* [[Ice Wall]]
 
 
* [[Morse Cold]]
 
* [[Morse Cold]]
 
* [[Snowball]]
 
* [[Snowball]]
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==Earth==
 
==Earth==
 +
* [[Barrier]] (Stonewall)
 
* [[Boulderball]]
 
* [[Boulderball]]
 
* [[Diamondback]]
 
* [[Diamondback]]
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* [[Stoneswim]]
 
* [[Stoneswim]]
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
* [[Wall of Stone]]
 
 
===On hold===
 
===On hold===
 
* [[Meteor]]
 
* [[Meteor]]
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==Metal==
 
==Metal==
 
* [[Alchemists Dream]]
 
* [[Alchemists Dream]]
 +
* [[Barrier]] (Steel Stockade)
 
* [[Cannonball]]
 
* [[Cannonball]]
 
* [[Curse of the Smith]]
 
* [[Curse of the Smith]]
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* [[Pass Through Metal]]
 
* [[Pass Through Metal]]
 
* [[Rust]]
 
* [[Rust]]
* [[Steel Stockade]]
 
 
* [[Steelshape]]
 
* [[Steelshape]]
 
* [[Steelslide]]
 
* [[Steelslide]]
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==Conjuring==
 
==Conjuring==
* [[Barrier]]
 
 
* [[Circle of Defiance]]
 
* [[Circle of Defiance]]
 
* [[Conjure Element]]
 
* [[Conjure Element]]

Revision as of 01:06, 11 July 2011

Spells are the specific invocations of magic to carry out an effect. They consist of a verbal incantation, and one or more physical gestures. Some spells may require a physical object (which might or might not be consumed in the casting).

Any character capable of casting spells is free to learn new spells as he or she sees fit. Spells can be bought for a number of XP usually ranging from 1–5.

Spell Meta Information

Save Types

All saves include Magic Defense and the school skill rank.

Spell Targets

  • No target
  • Self
  • Creature(s)
  • Object
  • Area

Spell Distances

  • Contact (Must touch target)
  • Near - 15ft. per school rank
  • Medium - 50ft. per school rank
  • Far - 150ft. per school rank

Ice

On hold

Electricity

On hold

Fire

On hold

Earth

On hold

Slime

On hold

Verdance

Status

Ward

Manipulation

Sound

Perception

Water

On hold

Air

On hold

Metal

On hold

Ruin

Charm

Conjuring

Portation

Illusion

Dark