Difference between revisions of "List of spells"

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(Metal)
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Spell Types:
+
Save Types:<br />
* Automatic (Opposed Rolls)
+
All saves include [[Magic Defense]] and the school skill rank.
* Ranged/Beam (Dodge Roll)
+
* [[Spell Defense]] ([[Agility|AGI]] + [[Dodge]])
* Ranged/Thrown (Dodge Roll)
+
* [[Grunt Save]] ([[Endurance]] + [[Vitality]])
* Melee (Dodge/Parry Roll)
+
* [[Fear Save]] ([[Courage]] + [[Discern]]/[[Intimidate]])
 
+
* [[Mind Control Save]] ([[Self-Control]] + [[Intimidate]]/[[Focus]]/[[Hide]]/[[Hold]])
Save Types:
+
* [[Mutation Save]] ([[Self-Control]] + [[Hold]])
* Tough out ([[Endurance]] + [[Vitality]])
+
* [[Illusion Save]] ([[Cunning]] + [[Discern]])
* Fear ([[Courage]] + [[Discern]]/[[Intimidate]])
+
* [[Madness and Curse Save]] ([[Psyche]] + [[Discern]]/[[Focus]])
* Mind Control
 
** ([[Self-Control]] + [[Intimidate]]/[[Focus]])
 
** ([[Self-Control]] + [[Hide]])
 
** ([[Self-Control]] + [[Hold]])
 
* Illusion ([[Cunning]] + [[Discern]])
 
* Madness/Curses ([[Psyche]] + [[Discern]]/[[Focus]])
 
  
 
Spell Targets:
 
Spell Targets:

Revision as of 19:17, 5 September 2007

Save Types:
All saves include Magic Defense and the school skill rank.

Spell Targets:

  • No target
  • Self
  • Creature(s)
  • Object
  • Area

Spell Distances:

  • Contact (Must touch target)
  • Near - 15ft. per school rank
  • Medium - 50ft. per school rank
  • Far - 150ft. per school rank

Ice

Electricity

Fire

Earth

Slime

Verdance

Status

Ward

Manipulation

Sound

Perception

Water

Air

Metal

Ruin

Charm

Conjuring

Portation

Illusion

Dark