Difference between revisions of "List of spells"

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(elemental portation)
(elemental messenger)
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* [[Cold Hearted]]
 
* [[Cold Hearted]]
 
* [[Elemental Healing]] (Cold Compress)
 
* [[Elemental Healing]] (Cold Compress)
 +
* [[Elemental Messenger]] (Morse Cold)
 
* [[Elemental Portation]] (Snowdrift)
 
* [[Elemental Portation]] (Snowdrift)
 
* [[Elemental Weaponry]] (Firebrand)
 
* [[Elemental Weaponry]] (Firebrand)
 
* [[Encase in Ice]]
 
* [[Encase in Ice]]
 
* [[Ice Sculpt]]
 
* [[Ice Sculpt]]
* [[Morse Cold]]
 
 
* [[Snowball]]
 
* [[Snowball]]
 
* [[Snow Shoes]]
 
* [[Snow Shoes]]
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* [[Elemental Weaponry]] (Lightning Brand)
 
* [[Elemental Weaponry]] (Lightning Brand)
 
* [[Lightning Bolt]]
 
* [[Lightning Bolt]]
* [[Live Wire]]
+
* [[Elemental Messenger]] (Live Wire)
 
* [[Rubber Soul]]
 
* [[Rubber Soul]]
 
* [[Shocking Personality]]
 
* [[Shocking Personality]]
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* [[Elemental Field]] (Firewall)
 
* [[Elemental Field]] (Firewall)
 
* [[Elemental Healing]] (Fire Healing)
 
* [[Elemental Healing]] (Fire Healing)
 +
* [[Elemental Messenger]] (Smoke Signal)
 
* [[Elemental Portation]] (Up in Smoke)
 
* [[Elemental Portation]] (Up in Smoke)
 
* [[Elemental Weaponry]] (Fire Brand)
 
* [[Elemental Weaponry]] (Fire Brand)
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* [[Pixie Flame]]
 
* [[Pixie Flame]]
 
* [[Rocket Boots]]
 
* [[Rocket Boots]]
* [[Smoke Signal]]
 
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
 
===On hold===
 
===On hold===
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* [[Dig]]
 
* [[Dig]]
 
* [[Earthquake]]
 
* [[Earthquake]]
* [[Ear to the Ground]]
 
 
* [[Elemental Healing]] (Rock Rehab)
 
* [[Elemental Healing]] (Rock Rehab)
 +
* [[Elemental Messenger]] (Ear to the Ground)
 
* [[Elemental Portation]] (Rock and Roll)
 
* [[Elemental Portation]] (Rock and Roll)
 
* [[Elemental Weaponry]] (Weapon of Earth)
 
* [[Elemental Weaponry]] (Weapon of Earth)
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* [[Elemental Field]] (Corrosive Cage)
 
* [[Elemental Field]] (Corrosive Cage)
 
* [[Elemental Healing]] (Corrosive Cure)
 
* [[Elemental Healing]] (Corrosive Cure)
 +
* [[Elemental Messenger]] (Slick Missive)
 
* [[Elemental Portation]] (Snot Rocket)
 
* [[Elemental Portation]] (Snot Rocket)
 
* [[Elemental Weaponry]] (Acid Armament)
 
* [[Elemental Weaponry]] (Acid Armament)
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* [[Poison]]
 
* [[Poison]]
 
* [[Rust/Corrode]]
 
* [[Rust/Corrode]]
* [[Slick Missive]]
 
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
 
* [[Tentacles]]
 
* [[Tentacles]]
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==Water==
 
==Water==
* [[Babbling Brook]]
 
 
* [[Body of Water]]
 
* [[Body of Water]]
 
* [[Call Storm]]
 
* [[Call Storm]]
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* [[Elemental Field]] (Wall of Water)
 
* [[Elemental Field]] (Wall of Water)
 
* [[Elemental Healing]] (Healing Water)
 
* [[Elemental Healing]] (Healing Water)
 +
* [[Elemental Messenger]] (Babbling Brook)
 
* [[Elemental Portation]] (Water Slide)
 
* [[Elemental Portation]] (Water Slide)
 
* [[Elemental Weaponry]] (Weapon of Water)
 
* [[Elemental Weaponry]] (Weapon of Water)
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* [[Elemental Field]] (Wind Wall)
 
* [[Elemental Field]] (Wind Wall)
 
* [[Elemental Healing]] (Healing Wind)
 
* [[Elemental Healing]] (Healing Wind)
 +
* [[Elemental Messenger]] (Whispering Wind)
 
* [[Elemental Portation]] (Airwalk)
 
* [[Elemental Portation]] (Airwalk)
 
* [[Elemental Weaponry]] (Weapon of Wind)
 
* [[Elemental Weaponry]] (Weapon of Wind)
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* [[Summon Elemental]]
 
* [[Summon Elemental]]
 
* [[Summon Fog]]
 
* [[Summon Fog]]
* [[Whispering Wind]]
 
 
===On hold===
 
===On hold===
 
* [[Air Whip]]
 
* [[Air Whip]]
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* [[Dance of Steel]]
 
* [[Dance of Steel]]
 
* [[Elemental Healing]] (Acupuncture)
 
* [[Elemental Healing]] (Acupuncture)
 +
* [[Elemental Messenger]] (Steelspeech)
 
* [[Elemental Portation]] (Steelslide)
 
* [[Elemental Portation]] (Steelslide)
 
* [[Elemental Weaponry]] (Weaponsmith)
 
* [[Elemental Weaponry]] (Weaponsmith)
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* [[Rust]]
 
* [[Rust]]
 
* [[Steelshape]]
 
* [[Steelshape]]
* [[Steelspeech]]
 
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
 
* [[Summon Metal Weapon/Armor]]
 
* [[Summon Metal Weapon/Armor]]

Revision as of 13:42, 11 July 2011

Spells are the specific invocations of magic to carry out an effect. They consist of a verbal incantation, and one or more physical gestures. Some spells may require a physical object (which might or might not be consumed in the casting).

Any character capable of casting spells is free to learn new spells as he or she sees fit. Spells can be bought for a number of XP usually ranging from 1–5.

Spell Meta Information

Save Types

All saves include Magic Defense and the school skill rank.

Spell Targets

  • No target
  • Self
  • Creature(s)
  • Object
  • Area

Spell Distances

  • Contact (Must touch target)
  • Near - 15ft. per school rank
  • Medium - 50ft. per school rank
  • Far - 150ft. per school rank

Ice

On hold

Electricity

On hold

Fire

On hold

Earth

On hold

Slime

On hold

Verdance

Status

Ward

Manipulation

Sound

Perception

Water

On hold

Air

On hold

Metal

On hold

Ruin

Charm

Conjuring

Portation

Illusion

Dark