Difference between revisions of "List of spells"

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(+elemental onslaught)
(−conjuring)
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* [[Tentacles]]
 
* [[Tentacles]]
 
* [[Tongue Tie]]
 
* [[Tongue Tie]]
 +
* [[Web]]
  
 
==Light==
 
==Light==
Line 336: Line 337:
 
* [[Sudden Death]]
 
* [[Sudden Death]]
 
* [[Suggest]]
 
* [[Suggest]]
 
==Conjuring==
 
* [[Conjure Element]]
 
* [[Conjure Food]]
 
* [[Costume/Disguise]]
 
* [[Create Object]]
 
* [[Darkness]]
 
* [[Ghost Armor]]
 
* [[Light]]
 
* [[Request Animal]]
 
* [[Simulacrum]]
 
* [[Store Object]]
 
* [[Summon Ally]]
 
* [[Summon Elemental - Conjuring]]
 
* [[Summon Weapon/Armor]]
 
* [[Web]]
 
  
 
==Portation==
 
==Portation==
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* [[Portation Ward]]
 
* [[Portation Ward]]
 
* [[Quick Portal]]
 
* [[Quick Portal]]
 +
* [[Request Animal]]
 +
* [[Store Object]]
 +
* [[Summon Ally]]
 
* [[Teleport - Spell]]
 
* [[Teleport - Spell]]
 
* [[Teleport Circle]]
 
* [[Teleport Circle]]

Revision as of 04:14, 5 September 2011

Spells are the specific invocations of magic to carry out an effect. They consist of a verbal incantation, and one or more physical gestures. Some spells may require a physical object (which might or might not be consumed in the casting).

Any character capable of casting spells is free to learn new spells as he or she sees fit. Spells can be bought for a number of XP usually ranging from 1–5.

Spell Meta Information

Save Types

All saves include Magic Defense and the school skill rank.

Spell Targets

  • No target
  • Self
  • Creature(s)
  • Object
  • Area

Spell Distances

  • Contact (Must touch target)
  • Near - 15ft. per school rank
  • Medium - 50ft. per school rank
  • Far - 150ft. per school rank

Ice

On hold

Electricity

Fire

On hold

Earth

On hold

Slime

Light

Verdance

Status

Ward

Manipulation

Sound

Perception

Water

On hold

Air

On hold

Metal

On hold

Ruin

Charm

Portation

Illusion

Dark