Difference between revisions of "List of spells"

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==Electricity==
 
==Electricity==
* [[Ride the Lightning]]
+
* [[Ball Lightning]]
 +
* [[Call Storm]]
 
* [[Control Current]]
 
* [[Control Current]]
* [[Shocking Personality]]
 
* [[Lightning Brand]]
 
 
* [[Electric Fence]]
 
* [[Electric Fence]]
* [[Summon Elemental]]
 
* [[Ball Lightning]]
 
 
* [[Lightning Bolt]]
 
* [[Lightning Bolt]]
 +
* [[Lightning Brand]]
 +
* [[Lightning Vigor]]
 +
* [[Rubber Soul]]
 +
* [[Ride the Lightning]]
 
* [[Seven Thunders]]
 
* [[Seven Thunders]]
 
* [[Shock Therapy]]
 
* [[Shock Therapy]]
* [[Lightning Vigor]]
+
* [[Shocking Personality]]
* [[Call Storm]]
+
* [[Summon Elemental]]
* [[Rubber Soul]]
 
  
 
==Fire==
 
==Fire==
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* [[Fire Beam]] (should we delete?)
 
* [[Fire Beam]] (should we delete?)
 
* [[Fire Healing]]
 
* [[Fire Healing]]
* [[Firejump]]
 
 
* [[Firestorm]]
 
* [[Firestorm]]
 
* [[Firewall]]
 
* [[Firewall]]
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* [[Smoke Signal]]
 
* [[Smoke Signal]]
 
* [[Summon Elemental]]
 
* [[Summon Elemental]]
 +
* [[Up in Smoke]]
  
 
==Earth==
 
==Earth==

Revision as of 00:51, 22 August 2010

Spells are the specific invocations of magic to carry out an effect. They consist of a verbal incantation, and one or more physical gestures. Some spells may require a physical object (which might or might not be consumed in the casting).

Any character capable of casting spells is free to learn new spells as he or she sees fit. Spells can be bought for a number of XP usually ranging from 1–5.

Spell Meta Information

Save Types

All saves include Magic Defense and the school skill rank.

Spell Targets

  • No target
  • Self
  • Creature(s)
  • Object
  • Area

Spell Distances

  • Contact (Must touch target)
  • Near - 15ft. per school rank
  • Medium - 50ft. per school rank
  • Far - 150ft. per school rank

Ice

Electricity

Fire

Earth

Slime

Verdance

Status

Ward

Manipulation

Sound

Perception

Water

Air

Metal

Ruin

Charm

Conjuring

Portation

Illusion

Dark